Originally posted by Dan Magaha FIRAXIS
This is actually a fairly delicate issue, and one not easily solved. From what I understand, telling the AI to never enter the player's territory without permission can result in timid civs who get hemmed in due to player expansion and as a result never provide much of a challenge. That's one of the reasons the automatic "get out" option was put in, IIRC. It allows you to force the AI to get out, and in my experience, they'll stay out unless they have no other way to get to a place they need to go.
I'm also pretty sure opposing civs will respect your borders more if they are afraid of your military and/or if they respect your culture and you have a good relationship with them.
Dan
This is actually a fairly delicate issue, and one not easily solved. From what I understand, telling the AI to never enter the player's territory without permission can result in timid civs who get hemmed in due to player expansion and as a result never provide much of a challenge. That's one of the reasons the automatic "get out" option was put in, IIRC. It allows you to force the AI to get out, and in my experience, they'll stay out unless they have no other way to get to a place they need to go.
I'm also pretty sure opposing civs will respect your borders more if they are afraid of your military and/or if they respect your culture and you have a good relationship with them.
Dan
Why isn't there a "trespass again and we are automatically at war" option? Waging war with a Democracy is near impossible when you're the one that declares it, but defending against trespassers should be considered defense and should not cause as much war weariness. In the game's current state, defending your borders is considered the same as an aggressive action, and your people get all pissy about it.
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