I start this thread to make a small list of things that can be observed playing Civ3 that aren't necessarily subjective in nature. These 'facts' are hopefully very informative about the game for those who haven't got it yet.
I noted the following things myself:
1) The game crashed on me quite abruptly after about 30 minutes of play. There was only Civ3 running. After that I restarted and played on.
2) The AI cheats heavily like it did in Civ2. On Deity -which I of course played my very first game at- the enemy cities grow *much* faster than your own, and AI production levels are staggering. My size 1 capital had barely built a spearmen unit when the AI opponents had fielded about 4 units... hmmmm When my city was size 3 (1 settler built) and my second city size 1, the enemies had cities size 5 and at least 4 cities total each. Also, they were completing wonders while I hadn't even been able to built a granary.
***note: this is not my incompetency, this all happened very early in the game, where mistakes aren't really made yet, i.e. what did you do wrong when you built your first warrior and the enemy has two?***
3) Player options are extremely limited. I immediately noted the forced Leader choice... no more typing in your awesome alias or choosing a title. It's one of the pre-fabbed bunch or nothing. (Ok so sue me I want to add a little subjective thing here: all leaders look like total wimps). Another example: the palace can't be turned off. It could in Civ2.
4) The interface doesn't only differ from Civ2, it is also flawed. Sometimes you must double-click an option, sometimes you mustn't. Sometimes you can press space, sometimes you can't. Sometimes a click activates a unit, sometimes it zooms to the city... It looks like it isn't 100% consistent.
5) Scrolling isn't 'slow', but it's fixed at a certain amount of squares, which makes it seem like it isn't fluid. It isn't optimally implemented.
To be expanded.
I noted the following things myself:
1) The game crashed on me quite abruptly after about 30 minutes of play. There was only Civ3 running. After that I restarted and played on.
2) The AI cheats heavily like it did in Civ2. On Deity -which I of course played my very first game at- the enemy cities grow *much* faster than your own, and AI production levels are staggering. My size 1 capital had barely built a spearmen unit when the AI opponents had fielded about 4 units... hmmmm When my city was size 3 (1 settler built) and my second city size 1, the enemies had cities size 5 and at least 4 cities total each. Also, they were completing wonders while I hadn't even been able to built a granary.
***note: this is not my incompetency, this all happened very early in the game, where mistakes aren't really made yet, i.e. what did you do wrong when you built your first warrior and the enemy has two?***
3) Player options are extremely limited. I immediately noted the forced Leader choice... no more typing in your awesome alias or choosing a title. It's one of the pre-fabbed bunch or nothing. (Ok so sue me I want to add a little subjective thing here: all leaders look like total wimps). Another example: the palace can't be turned off. It could in Civ2.
4) The interface doesn't only differ from Civ2, it is also flawed. Sometimes you must double-click an option, sometimes you mustn't. Sometimes you can press space, sometimes you can't. Sometimes a click activates a unit, sometimes it zooms to the city... It looks like it isn't 100% consistent.
5) Scrolling isn't 'slow', but it's fixed at a certain amount of squares, which makes it seem like it isn't fluid. It isn't optimally implemented.
To be expanded.
Comment