I've been playing this game without even a bathroom break for 12 hours.
It installs in less than 5 minutes and is totally stable as far as I can tell.
There is no problem scrolling at the end of the screen at all. (I don't know what kind of crack the Avault reviewer is smoking.) Go on, I dare you to try to find one.
I have encountered no unit balance weirdness. So far, every single unit that had the statistical edge has won the fight. Almost to a fault.
The AI does consistently seem to ask for more than it will return: e.g. "you give me your world map + Monarchy and you get my world map." The thing is, a lot of these deals end up being good for you anyway, so you end up taking them. I guess if you're neurotically hung up on "fairness" rather than winning it might get under your skin. It doesn't bother me because I'd rather the AI get its edge this way than by building Wonders in 2 or 3 turns.
I've had no problem with corruption despite a medium large empire. I have a nice tight empire with little or no dead space between my cities. Cities have lots of production and commerce and 0-2 points of corruption on average.
I've had no problem with war wariness so far. I've generally followed a peaceful builder style in this game, though I had one pretty long war early on against a neighbor.
The wonder screens are really weak. It seems to have been an executive decision by Firaxis to focus their time elsewhere. That whole "we found a solution that didn't jar you out of the game environment" is sounding like a PR real line. As a reward goes, the screens are very underwhelming: pretty much nothing to get excited about, in fact.
In conrast, the palace that your pleased citizens build you looks great -- so much better than the lame Civ2 throne room. You'll actually be kind of psyched to build it.
The map generation is as good as you've heard.
I personally think the graphics look great.
The sound is nice but low-key and repetitive. It's going to get old
If you're peaceful, you can easily play an entire game without getting a leader.
The build queues work fine.
The governor AI does seem to work. The cities are beginning to suggest things to build based on my selection habits and style of play. It also seems to be inferring like selection criteria; if you consistently build libraries, it will prompt you to build libraries and also universities when that technology allows it.
The only senario I've found has just been a map of earth. Maybe I'm doing something wrong.
I've culturally gobbled up three cities so far, including one where the English came and dropped a settler on my shore and just built a city. I didn't have to lift a finger and it was very satisfying.
More later.
It installs in less than 5 minutes and is totally stable as far as I can tell.
There is no problem scrolling at the end of the screen at all. (I don't know what kind of crack the Avault reviewer is smoking.) Go on, I dare you to try to find one.
I have encountered no unit balance weirdness. So far, every single unit that had the statistical edge has won the fight. Almost to a fault.
The AI does consistently seem to ask for more than it will return: e.g. "you give me your world map + Monarchy and you get my world map." The thing is, a lot of these deals end up being good for you anyway, so you end up taking them. I guess if you're neurotically hung up on "fairness" rather than winning it might get under your skin. It doesn't bother me because I'd rather the AI get its edge this way than by building Wonders in 2 or 3 turns.
I've had no problem with corruption despite a medium large empire. I have a nice tight empire with little or no dead space between my cities. Cities have lots of production and commerce and 0-2 points of corruption on average.
I've had no problem with war wariness so far. I've generally followed a peaceful builder style in this game, though I had one pretty long war early on against a neighbor.
The wonder screens are really weak. It seems to have been an executive decision by Firaxis to focus their time elsewhere. That whole "we found a solution that didn't jar you out of the game environment" is sounding like a PR real line. As a reward goes, the screens are very underwhelming: pretty much nothing to get excited about, in fact.
In conrast, the palace that your pleased citizens build you looks great -- so much better than the lame Civ2 throne room. You'll actually be kind of psyched to build it.
The map generation is as good as you've heard.
I personally think the graphics look great.
The sound is nice but low-key and repetitive. It's going to get old
If you're peaceful, you can easily play an entire game without getting a leader.
The build queues work fine.
The governor AI does seem to work. The cities are beginning to suggest things to build based on my selection habits and style of play. It also seems to be inferring like selection criteria; if you consistently build libraries, it will prompt you to build libraries and also universities when that technology allows it.
The only senario I've found has just been a map of earth. Maybe I'm doing something wrong.
I've culturally gobbled up three cities so far, including one where the English came and dropped a settler on my shore and just built a city. I didn't have to lift a finger and it was very satisfying.
More later.
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