Kitten, isn't my religion system a new concept? At least nobody else has suggested anything like that before AFAIK.
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ive said this somewhere else long, but simple here:
religion,like shogun, can make you friends and enemies.
like government changing.
can cause revolts, immigration, new civs.
each religion has a rating that is how many citizens are that religion.
each citizen has its religion, like nationality
etc.
also, more anim.s
i mean smacs was so inspiring, but civ3 is just a tower.
i'm not whining, just putting forward ideas.
alt civs can use these as well as development companies.Just my 2p.
Which is more than a 2 cents, about one cent more.
Which shows you learn something every day.
formerlyanon@hotmail.com
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I'm still working on the "Rasbey Civ IV Religion Plan"...
...and remember, what it was based on was Stefu CivIII Religion Plan, which was for a large part based on some post I saw in some godforsaken branching threads forum."Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
"That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world
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I have proposed a new model for spies which some of you might find interesting. I don't know if something similar was proposed in the List.
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Yin- thank you for the support- however, I am mostly relying on other people- since I do not plan on buying Civ III at least until I update- and considering that you and others, whose opinions I respect, complain aobut the game, its complicity its stupidity, etc. I think I may never buy it; however, this does not mean I do not want there to be a good civ game.
Thank you REaliegh, perhaps I'll email it soon- could someone please list their email here, their website crashes my computer (as does lycos' which, sadly is where my email is , but I'm moving to yahoo now )
Thanks Stefu, Kat
UYpdated list- I'll get to Kat's update later.
Tisco, Eli- I'll add your ideas today, as soon as I exit this reply-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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15. Tribe Info
[S. Kroeze with some editing by Dark Cloud]
List of how Civilization Civilizations Prospered
I Early Civilizations, 3000-1400BC
Sumer (Kish)
Egypt (Memphis)
Crete (Knossos)
Babylonia (Babylon)
Chinese
Hittites (Chattushash)
II Antiquity, 1400-450BC
Assyria (Ninive)
Phoenicia (Byblos)
Greek cities (Athenai)
Chinese
Carthago (Carthago)
Persian empire (Persepolis)
III Classical Antiquity, 450BC-300AD
Celts
Macedonia (Pella)
Magadha (Pataliputra)
Chinese (Han Dynasty)
Roman empire (Roma)
Maya (Tikal)
IV Early Middle Ages, 300-750AD
Guptas (Pataliputra)
Huns
Byzantine empire (Constantinople)
Chinese (T'ang Dynasty)
V High Middle Ages, 750-1300AD
Frankish empire (Reims)
Vikings
Japanese (Fujiwara Dynasty)
Holy Roman empire (Aachen)
Chinese (Song Dynasty)
Seljuks
Mongols
VI Renaissance, 1300-1550AD
Chinese (Ming Dynasty)
Inca empire (Cuzco)
Aztec empire (Tenochtitlán)
Ottoman empire (Istanbul)
Portugal (Lisboa)
Spanish empire (Madrid)
VII Modern, 1550-
Chinese (Manchus Dynasty)
Russian empire (Moskwa)
United Provinces (Amsterdam)
France (Paris)
British empire (London)
United States (Washington)
Japan (Tokyo)
German empire (Berlin)
[XarXo]
My idea is that th actual "civilization" system (we can see it in Ctp1 and Civ1/Civ2) is
totally obsolete. Better than a "civilization" or "tribe" selection we must select a
cultural-ethnic zone. For example, in the Spanish civilization we can build cities like
Barcelona or Madrid, but these two cities have an historial background totally diferent.
It's like germans can build Paris because a time this city was under their power during
the 2nd WW.
I preffer that when a player has to select the starting name it appears a map of the cultural
division based in the actually survivors (the ones that support the Test of Time ).
In each map that we do can perform this like a normal thing. So, in a Middle-Earth map we
can divide in Elves, Humans, Dwarves, Valar, etc... In the Earth will be:
Amerindian
Occidental
Desertians (Arabians, Israel, Egypt, Persia...)
Oriental (Altaïr, Siberia, China, Mongolia, Japan...)
Hindosiamese (India and Pacific Southeast)
African (under the Sahara zone)
Australian-Polynesian
Inside these groups (if we don't select the random cultural) we can found a second level of
divison according with the cultural base, in Occidental we can found:
Celts
Nordics
Gauls
Slavics
Mediterranean
Uralians
And inside it (if we don't try a random option) we found the ethnic group with (if is possible)
a list of names of nations that formed. Some of these etnics appears in other
cultural-base zones (like english) because they have conserved the base but they are too mixed.
Celts:
-Welsh (Wales)
-Scottish (Scotland)
-Irish (Eire,Man)
-Galic (Gallic,Portuguese,Brasilian)
-English
(England, United Kingdom, United States of America, Australia, South Africa, Canada)
Nordics:
-Teutons (Germany, Austria, Holland,Flemish,Belgium)
-Vikings (Iceland, Norway, Sweden, Denmark, England)
-Alpinians (Tirol, Retic, Friuli, Austria)
Gauls:
-Oïl (France, Belgium, Valonians, Luxemburguesians, Quebec)
-Oc (Occitane, Catars, Provence)
Slavics:
-Baltics (Bielorussians, Russians, Lituans, Estonians, Letonians, Poland)
-Carpatians (Ukranians, Bulgarians, Paennonians, Rumans, Slovaquians)
-Meridionals (Albanians, Bosnians, Slovenians, Croatians, Serbians)
Mediterranean:
-Hellenic (Greeks, Macedonians, Cyprus, Minoics)
-Italics (Italians, Romans, Etruscs)
-Iberians (Castillians, Catalans, Spanish, Argentinians, Chilenians, Colombians, Cubans,
Caribbeans)
-Isolated (Corsic, Sardinians)
Uralians:
-Caucasians (Georgians,Armenians)
-Scandinavians (Finnish, Carelians)
-Westerns (Magyar-Hungary, Chequian, Basquian-Euskaldun)
Wow, and these are "only" the occidentals!
Also, depending from the time when you start, the starting city will one or another.
For example, in Castillians (Occidental-> Meditarreans -> Iberians) the first city surely wull
be Logroño, Burgos or Valladolid. Not Madrid (these turned in to the capital during the XV).
The same for Teotihuacan->Tenochtitlán, Cusco->Quito, Trondheim-> Oslo, etc...
Also there is another important thing. Some countries (Mexico, India, Peru...) have an
important inavison from another countries, but they MUST don't be included in the invaders
group.
[Youngsun]
Old names/dynasties for Asian civilisations(generalised)
BC2000~100
Shang/Zhou/Qin/Han(China)
Choson(Korea)
Hung(Vietnam)
AD300~1000
Sui/Tang/Song(China)
Kokuryo/Shilla/Koryo(Korea)
Wa/Yamato/Fujiwara(Japan)
Annam/Ly(Vietnam)
AD1000~1800
Ming/Qing(China)
Choson(Korea)
Hojo/Tokugawa(Japan)
Nguyen(Vietnam)
Siam(Thailand)
Tibet(Tibet?)
---\
If i email this to firaxis, It will be sometime in Dec, just for your information.-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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I've said this before and I'll say it again.
Flexible city radii.
I'm no fan of the 21 square cross that every city gets in civ, civ2, and civ3. You just end up with a dreary grid of evenly spaced cities all three or four squares apart. Nothing like the real world.
So, i'd suggest a system which allows city radii to 'meld'. That is, when you build city close to another one, instead of getting several squares of overlap, the radii expand in other directions so both cities get a decent amount of squares.
Think about it. You could build several cities on a small island and their radii would spread out over the sea. Or you could get several cities on a river bank to take advantage of the free aquaduct, and not be penalised by overlapping squares limiting city growth.
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Okay- quick summary of the two new ideas added- if anyone can provide links, I'll add ideas from other threads- but I cant see everything... If anyone would like to be listed in the credits for asssembling this, please either say so here or PM me... To be listed, (other than just for an idea) I would be glad if you could submit ideas in a list and organized to me...
Also: I plan to submit this list to Firaxis around Mid-Dec, or when it becomes a bit larger.
Thank you,
DarkCloud
---Ideas Added in General Section:
Post-Modern Era: Roughly about 50-100 years in the future: so that the game can fill up to 2100 AD.
But not too many 'strange' units... There are many new weapons on the drawingboards- EMP bombs, super-stealth fighters, Sub-space fighters, Mach-8 planes, etc.
-Wrong_shui/DarkCloud
Flexible city radii.
I'm no fan of the 21 square cross that every city gets in civ, civ2, and civ3. You just end up with a dreary grid of evenly spaced cities all three or four squares apart. Nothing like the real world.
So, i'd suggest a system which allows city radii to 'meld'. That is, when you build city close to another one, instead of getting several squares of overlap, the radii expand in other directions so both cities get a decent amount of squares.
-Sandman-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Oh admit it, you all want CtP2 with a Civ-style interface and Civ3's AI. Problem solved.
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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