The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I guess Candy Land doesn't count, eh? Chess? Yahtzee? Chutes and Ladders? Trouble? Monopoly? Need I go on?
Let me be more specific then. One of the first TBS computer games.
"To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
"One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.
Originally posted by Comrade Tribune
"Some suspicious things go on during the computer's turns. Units shuffle back and forth pointlessly as if they were patrolling.
They are patrolling. That's what the AI does with its units when it doesn't have a specific task for them.
Originally posted by Comrade Tribune
Twenty workers will march all at once to irrigate a single square.
I don't know about 20 workers but the AI will definitely use multiple workers for terrain improvements. More workers on the job makes the job go faster. A 4-turn job done by four workers is finished in 1 turn.
Originally posted by Comrade Tribune
"Things such as aircraft, trade, and espionage are also streamlined--unfortunately, espionage is so streamlined that it seems tacked on as a poorly documented afterthought."
Although the espionage was not tacked on as an afterthought and has actually been implemented for over a year (one of my first tasks...), I feel that the interface to the missions is a bit unintuitive and not as readily accessible as many of the other screens in the game. We will hopefully address that issue in a patch.
Originally posted by Mike Breitkreutz FIRAXIS
Although the espionage was not tacked on as an afterthought and has actually been implemented for over a year (one of my first tasks...), I feel that the interface to the missions is a bit unintuitive and not as readily accessible as many of the other screens in the game. We will hopefully address that issue in a patch.
Fair enough; thanks for answering. As this is my personal pet issue:
Don´t you feel that the Espionage subgame, far from being expanded -say, like Trade or Diplomacy-, has been shrunk down to the bare minimum? And why have all the really nasty options been killed?
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