The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Or, while digging in the grasslands for the new mine, the civilization discovers an ancient archeological site giving the host nation some insight into their earlier existance!
____________________________ "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996 "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu ____________________________
Originally posted by Wittlich
Or, while digging in the grasslands for the new mine, the civilization discovers an ancient archeological site giving the host nation some insight into their earlier existance!
IMO some transformations should be allowed. These are: forests < - > plains, plains < - > grassland, jungle - > plains, and desert - > plains. On the other hand, I don't think one should be allowed to turn mountains into hills, and especially not plains/grassland into hills.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Terraforming should be allowed. However, since this is a 200milesx200miles area it should be VERY time consuming & expensive. This would make terraforming more rare. Perhaps time/cost can vary depending on what is being terraformed as well.
I haven't finished reading the thread yet but I'd like to point out something. The PIII doesn't go up to 1.7GHz it has to be a P4. The thing about a P4 is it runs existing applications slower than a P3. On the other hand, Athlons have better performance than P4's. As a matter of fact an Athlon 1.5GHz still edges out a P4 2GHz.
That's probably the main reason why the game runs faster on the Athlon.
Not trying to add to the cluter, but in case anyone cares (like if you have a Pentium 4)...
Yes, P4s are slower at running programs than Athlons. BUT P4s are supposed to be FASTER when it comes to Multimedia -- that's why intel's advertising is focused that way. I haven't had a chance to play with a Pentium 4 personally, but if those claims really are true, then some parts of Civ 3 might run faster on the P4... also, Intel's talking about developing a new technology soon that'll allow a single Pentium 4 processor to act like a dual processor (though I don't know how it's comming along or if it'll be upgradable, just read something about that sometime ago)...
Ok, sorry to go so far off topic, but just wanted to add what I'm hearing about the P4 and say that, for those who have a P4, it's not that bad .
-- adaMada
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
We appreciate everything you've given us so far, Blue. I commend you. But, I (and several others) have a specific request: editor screenshots. Our appetites have been whetted by the sneak peaks we've been provided at Civ3.com, and given how many things I want to change for a more personally satisfying playing experience, I'm eager to know how much I can fiddle with. Of particular interest to me are the unit and wonder editors.
well, Blue, if I were you I'd run away and hide for a little while and not answer any more questions , but if you want to keep answering, my newest personal-curiosity question is this:
ok, I've heard all this stuff about how airplanes will work and that they'll be based in cities and you can't move them around like a regular unit and etc. My question is, though, how is this implemented? Is it like you 'assign' each airplane an action, and it just does it until you tell it otherwise (kind of like Fortify in Civ 2)? This would seem much more realistic, and would seem to make air-craft carriers much better implemented (if they're in the game), because in a real air-craft carrier the planes don't stay on the ground nicely until the enemy has finished it's 'turn' . Is it like you can set planes and groups of planes on missions? CAN you set multiple planes to do the same thing? Also, something I just thought of that stems from this (I guess that makes two questions :-D) -- can you take groups of units w/o putting them into an army and assign them all the same command? So they fight independently, but all are given the same instructions? To me, this would seem to be a HUGE time saver...
Sorry if I'm asking questions that have been answered already in other places -- I haven't been keeping up with this nearly as well as I should have -- but these are the things that are eating on my mind right now.
-- adaMada
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Thank you very much, Blue! I thought the part about disease was very interesting. I think it's safe to assume, given Firaxis' commitment to making the game very open to modification, that it can be abstracted and applied to other terrains besides jungle and flood plains. That opens up some very interesting mod and scenario ideas. You could use it in a Medieval scenario to simulate the black plague, for example (which of course didn't strike only in jungles and floodplains). I all these little details! Draft, forced labor, disease... The one disappointment this thread has turned up was the unlimited movement rates for railroads. I just hope that can be changed.
By the way, if you post any more I wouldn't consider it spoiling at all. I think of it as being more like hors d'oeuvres to whet the appetite. If you are still taking requests , I'd be interested to know if the earth maps are the only ones included, and how rivers work. Do they provide any movement bonus? Can ships travel on them? Also, any new terrain types? You say there are snow-capped mountains in Greenland; does this mean there are different mountain types, maybe with different production capabilities and attributes?
Thanks again; I appreciate all the info you've given us!
Originally posted by BlueHooHoo
... but using a nuke has a tremendous negative effect on world opinion, same as Civ2 I suppose.
Did using nukes really affect the opinion of other civs in Civ2? I can't remember that ever happening to me. But that might be because I was always at war withe everybody anyway.
Humans are like cockroaches, no matter how hard you try, you can't exterminate them all!
I suppose if you wanted to get the Huge Earth map without using cheat codes you could just load it up with the map editor and post the pics from there.
Cool info, BTW. Thank ye kindly. I'm counting the seconds `till Tuesday.
Did using nukes really affect the opinion of other civs in Civ2? I can't remember that ever happening to me. But that might be because I was always at war withe everybody anyway.
Nukes created polluted tiles. Polluted tiles, if not cleaned, led to global warming. Global warming changed most of your tiles to a drier, less useful form.
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
Originally posted by El hidalgo
... I'd be interested to know ... how rivers work. ...
According to the Prima strategy guide, crossing a river costs 1/3 MP AFTER Engineering is discovered. No mention of movement penalties for rivers before Engineering.
The one disappointment this thread has turned up was the unlimited movement rates for railroads.
IIRC, you can change this with the editor, easily.
Blue, thanks for all the work.
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
Comment