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The Expansionist's Scouts

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  • The Expansionist's Scouts

    According to the Strategy Guide, Expansionist Civs don't just start with a 0-0-2 Scout, they are the only Civ able to build them.
    And they cost a mere 10 shields.
    All the other antique move 2 units require Horses (which benifts anyone who starts with the Wheel), or require you to play the Babylonians (2-1-2 archers cost 40) or Aztecs (1-1-2 jaguar warriors cost 20).

    I'm not sure how useful Pottery or the Pyramids are, given that it seems to take a mere 20 food to expand up to size 6.

  • #2
    That's definitely a good thing, as otherwise it looks like the expansionist ability is too weak.

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    • #3
      Re: The Expansionist's Scouts

      Originally posted by Xmudder
      According to the Strategy Guide, Expansionist Civs don't just start with a 0-0-2 Scout, they are the only Civ able to build them.
      And they cost a mere 10 shields.

      I'm not sure how useful Pottery or the Pyramids are, given that it seems to take a mere 20 food to expand up to size 6.
      Ah ha! Suddenly the expansionist civs aren't looking so bad.

      Pyramids sure have been lessened in power - you only get granaries on the same continent.
      "Stuie has the right idea" - Japher
      "I trust Stuie and all involved." - SlowwHand
      "Stuie is right...." - Guynemer

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      • #4
        Potteries are always useful. You don't want to get hit by pop reduction.
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • #5
          Originally posted by Urban Ranger
          Potteries are always useful. You don't want to get hit by pop reduction.
          Potteries? Pottery is a tech. Did you mean granaries?

          And changing Pyramids to just the continent, and having the scout as a unique unit only to expansionist civs are both great news.

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          • #6
            Re: Re: The Expansionist's Scouts

            Originally posted by Stuie

            Pyramids sure have been lessened in power - you only get granaries on the same continent.
            Arrrggghhh...
            "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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            • #7
              Its good that its so cheap, otherwise there wouldn't be a reason to build it because it can only get captured anyways.

              Looks like in going to be playing either the Americans (Ex, Ind) or the Germans (Mil, Sci)
              "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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              • #8
                Originally posted by Lawrence of Arabia
                Its good that its so cheap, otherwise there wouldn't be a reason to build it because it can only get captured anyways.
                Hard to capture a unit that moves 2 when you can only move 1. And if you already have units that move 2 it's already late enough not to really matter.

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