City walls only provide a defense bonus of 50%, and disappear once your city reaches size 7. Size 7-12 cities have an inherent defense bonus of 50%, and cities larger than 12 have an inherent bonus of 100%.
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Defense bonus for being in a city!!
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Defense bonus for being in a city!!
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You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran SiddiquiTags: None
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Originally posted by Stretch
IMO, having not played the game, this makes city walls worthless. Better off spending the shields on defensive units than building walls that are pointless at size 7."Nuke em all, let god sort it out!"
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Maybe I'm reading it the wrong way, but to me that sounds like combat in cities is going to result in unavoidable population losses once the city gets too big for a wall. A very good thing in my opinion, and it would fit with Dan's description of shelling advanced cities into smoking ruins rather than capture them intact.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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seems like a cheezy way of getting around outdating city walls.
it promotes growth to some degree i suppose, but do you get money for the walls when you hit 7?"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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Originally posted by UberKruX
seems like a cheezy way of getting around outdating city walls.
it promotes growth to some degree i suppose, but do you get money for the walls when you hit 7?
And for whoever (sorry, I tend to miss names) thought walls were useless in general, keep in mind you won't get to size 7 without aqueducts, so for some period, walls will certainly be useful. And no matter what, if you're on the end of an empire, and the guy across the border isn't 100% reliable, you want those walls.
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What would be kind of neat is if after your city increased in size past say size 7 and 12 you would have to renew your city walls or they would only protect at like 1/4 of their orginal power
BTW - why would city walls be useless. with a size 12 city with city walls you get 150% increased defense, a hell of a lot better than just 50%. I mean with that a pikeman (3*2.5 = defense of 7, 1 more, which can make a big difference.), and by the time you would most likely have the large city, although i don't know the true defense value, but i would guess a mech infantry would have at least a 15 defense value. That would be 15*2.5 = a defense value of 37.5, better than just 30 considering the modern tank has a attack around 32. Okay now i'm ranting so i'm going to stopLet us unite together as one nation, a world nation" - Gundam Wing
"The God of War will destroy all mortals whom dare stand in his way"
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Originally posted by Mars
What would be kind of neat is if after your city increased in size past say size 7 and 12 you would have to renew your city walls or they would only protect at like 1/4 of their orginal power
BTW - why would city walls be useless. with a size 12 city with city walls you get 150% increased defense, a hell of a lot better than just 50%. I mean with that a pikeman (3*2.5 = defense of 7, 1 more, which can make a big difference.), and by the time you would most likely have the large city, although i don't know the true defense value, but i would guess a mech infantry would have at least a 15 defense value. That would be 15*2.5 = a defense value of 37.5, better than just 30 considering the modern tank has a attack around 32. Okay now i'm ranting so i'm going to stop
Someone mentioned walls in Quebec City in some other thread people discussed this, but then, if I recall right, from when I was there back in 89, the walls only enclose the 'inner city'. Most of the city, in modern fashion has grown quite outside them, and would be useless for defense.
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The walls in Quebec would be useless for defense of the inner city as well now a days. tanks could smash right through the gates. but that doesn't matter its just a gameplay thing, IMO. but maybe you're right perhaps walls should just go obselate after the discover of gunpowder or something. Only fortresses are still effective after that period, not walled citiesLet us unite together as one nation, a world nation" - Gundam Wing
"The God of War will destroy all mortals whom dare stand in his way"
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