In the thread "Civ3 Strategy guide is out, Andrew 1999 says
Mech. Inf: Oil, Rubber
Modern Armor: Oil, Rubber, Aluminum
Paratrooper: Oil, rubber
Tank: Oil, Rubber
Battleship: Oil
Carrier: Oil
Destroyer: Oil
Submarine: Oil
Transport: Oil
Bomber: Oil
Fighter: Oil
Helicopter: Oil, rubber
Jet Fighter: Oil
Stealth Bomber: Oil, Aluminum
Stealth Fighter: Oil, Uranium
It would certainly seem that oil is THE end game resource, as it should be.
All that oil will appear when refining is developed. Note that there is both a production (1) and economic (2) bonus associated with the resource tile.
Some questions to ponder?
Do you think that the reliance of most of the modern (non-nuclear) units on oil will result in the late game becoming an oil hunt?
It would seem that once you have cut off a nations supply of oil in the modern age, they become ripe for conquest.
Do you think warmongers have an easy route to victory this way, or will cutting off the oil supply be harder than it appears?
Mech. Inf: Oil, Rubber
Modern Armor: Oil, Rubber, Aluminum
Paratrooper: Oil, rubber
Tank: Oil, Rubber
Battleship: Oil
Carrier: Oil
Destroyer: Oil
Submarine: Oil
Transport: Oil
Bomber: Oil
Fighter: Oil
Helicopter: Oil, rubber
Jet Fighter: Oil
Stealth Bomber: Oil, Aluminum
Stealth Fighter: Oil, Uranium
It would certainly seem that oil is THE end game resource, as it should be.
Oil 0/1/2 - Refining
Some questions to ponder?
Do you think that the reliance of most of the modern (non-nuclear) units on oil will result in the late game becoming an oil hunt?
It would seem that once you have cut off a nations supply of oil in the modern age, they become ripe for conquest.
Do you think warmongers have an easy route to victory this way, or will cutting off the oil supply be harder than it appears?
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