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Civ 3 Strategy guide is out!

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  • #16
    Re: Re: Civ 3 Strategy guide is out!

    Originally posted by Andrew1999


    I'll take questions from the floor...
    Is this thing worth buying?
    I know that's a tough question, but does the guide offer more than should be included in the manual.

    Who am I kidding? I'll probably buy the thing too, at least it will give me something to do for the next three days.
    Call me Frank.
    To compel a man to subsidize with his taxes the propagation of ideas which he disbelieves and abhors is sinful and tyrannical. - Thomas Jefferson

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    • #17
      more likely to break a deal once made.
      Something familiar..

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      • #18
        Wonder list:

        Colossus
        Copernicus' Observatory
        Cure for Cancer
        Great Library
        Great Lighthouse
        Great Wall
        Hanging Gardens
        Hoover Dam
        Bach's Cathedral
        Leonardo's Workshop
        Longevity
        Magellan's Voyage
        Manhattan Project
        Newtons University
        Oracle
        Pyramids
        SETI Program
        Shakespeare's Theater
        Sistine Chapel
        Smith's Trading Company
        Sun Tzu's Art of War
        Theory of Evolution
        United Nations
        Universal Suffrage

        Small wonders:
        Apollo Program
        Battlefields Medicine
        Forbidden Palace
        Heroic Epic
        Intelligence Agency
        Iron Works
        Military Academy
        Pentagon
        SDI

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        • #19
          Type type type

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          • #20
            Longevity?! Did you throw that one in to make sure we're paying attention, or is that for real? There was Longevity Vaccine in SMAC. . .
            Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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            • #21
              Re: Re: Re: Civ 3 Strategy guide is out!

              Originally posted by Acemo


              Is this thing worth buying?
              I know that's a tough question, but does the guide offer more than should be included in the manual.

              Who am I kidding? I'll probably buy the thing too, at least it will give me something to do for the next three days.
              There are a few things that wouldn't be in the manual/Civilopedia (like the chances of success for various spy missions) but most of it you can proabably live without. Or just wait for some poor sap to buy the guide and then spend all weekend transcribing it to a forum.

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              • #22
                Does the editor let us create new technologies, or at least modify old ones? (so I remoe the ancient techs, put middle techs in their place, put modern in middle's place, and add the next era).

                Also, whaat exactly does seti do? A culture bonus or research?

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                • #23
                  Originally posted by albiedamned
                  Longevity?! Did you throw that one in to make sure we're paying attention, or is that for real? There was Longevity Vaccine in SMAC. . .
                  Longevity is allowed by Genetics. It gives you two new population points when you fill your food window instead of one. Pretty nice if you haven't already maxed out your cities by then.

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                  • #24
                    Originally posted by albiedamned
                    Longevity?! Did you throw that one in to make sure we're paying attention, or is that for real? There was Longevity Vaccine in SMAC. . .
                    Mike from Firaxis confirmed this one a few weeks ago. It was in a thread called "We Love the King Day sucks" or some such. It increases population growth in your cities, whereas WLTKDs now give you some other bonus - I think reduced corruption.
                    "Stuie has the right idea" - Japher
                    "I trust Stuie and all involved." - SlowwHand
                    "Stuie is right...." - Guynemer

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                    • #25
                      you the man, andrew
                      "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                      • #26
                        Re: Re: Re: Re: Civ 3 Strategy guide is out!

                        Originally posted by Andrew1999


                        Or just wait for some poor sap to buy the guide and then spend all weekend transcribing it to a forum.

                        Well? Get on with it
                        Call me Frank.
                        To compel a man to subsidize with his taxes the propagation of ideas which he disbelieves and abhors is sinful and tyrannical. - Thomas Jefferson

                        Comment


                        • #27
                          Re: Re: Re: Re: Civ 3 Strategy guide is out!

                          Originally posted by Andrew1999


                          There are a few things that wouldn't be in the manual/Civilopedia (like the chances of success for various spy missions) but most of it you can proabably live without. Or just wait for some poor sap to buy the guide and then spend all weekend transcribing it to a forum.
                          But we really, really, really appreciate your efforts, ya poor sap.
                          "Stuie has the right idea" - Japher
                          "I trust Stuie and all involved." - SlowwHand
                          "Stuie is right...." - Guynemer

                          Comment


                          • #28
                            Originally posted by Andrew1999
                            Longevity is allowed by Genetics. It gives you two new population points when you fill your food window instead of one.
                            No stupid population boom anymore even with this new wonder!
                            "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                            • #29
                              Originally posted by Faeelin
                              Does the editor let us create new technologies, or at least modify old ones? (so I remoe the ancient techs, put middle techs in their place, put modern in middle's place, and add the next era).

                              Also, whaat exactly does seti do? A culture bonus or research?
                              The guide seems to imply that you can only modify the existing techs, units, buildings, etc. but I'm not sure that's right. Remember this guide was printed a little while ago, and we've seen things change recently like the Civ attributes. Anyway, you can edit the era of a tech, its prerequisites, whether it's required for that era (and some more flags it doesn't go into detail on.) You can also edit a lot of the little things, like the names of the eras.

                              SETI doubles research in its city. All Great and Small Wonders product culture, from 1 to 5 points per turn depending on how cultural it is (i.e. 1 for Military academy, 5 for Bach's Cathedral.)

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                              • #30
                                Keep working slave!
                                Roman: Civilization belongs to the civilized. Attila: It belogs to those who have the power to conquer it. Me: Nope, it belongs to me. Coz ive paid 50 bucks and it has a 30 days satisfaction guarantee.
                                Asesino_Virtual

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