Personally I think the temptation to let the computer cheat makes the programmers too lazy. Why bother spending weeks coming up with perfect AI routines when a similar challenge level can be approximated by doubling their resources and making them belligerent and immune to diplomatic negotiations?
In EU the programmers took a deliberately different approach and refused to let the computer cheat (except on understanding inflation, they couldn't get that one nailed!) Now I am not saying that the resulting AI is actually tough to beat. In fact one on one it is fairly easy once you know its limitations. However every time they issue an upgrade it closes one or two more tactical loopholes and it has forced them to develop a far more detailed political model. All the countries form up into power blocs to avoid being isolated and destroyed. While they continue with this attitude their AI routines will continue to improve. While games like Civ continue to offset weak AI with big bonus advantages to raise the difficulty level they will never have the same incentive to excel.
In EU the programmers took a deliberately different approach and refused to let the computer cheat (except on understanding inflation, they couldn't get that one nailed!) Now I am not saying that the resulting AI is actually tough to beat. In fact one on one it is fairly easy once you know its limitations. However every time they issue an upgrade it closes one or two more tactical loopholes and it has forced them to develop a far more detailed political model. All the countries form up into power blocs to avoid being isolated and destroyed. While they continue with this attitude their AI routines will continue to improve. While games like Civ continue to offset weak AI with big bonus advantages to raise the difficulty level they will never have the same incentive to excel.
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