Originally posted by Rhysie
I hope that if it does, this only happens at higher difficulty levels - Otherwise a warlord game played by a very slow, new player who takes their time and looks at everything before even moving a unit might find the AI they face harder than someone who is very quick and judges the situation without too much delay, making snap decisions which allow them to have very short turns could be facing a weaker AI on a higher difficulty level.
I understand that many players want a challenging AI, but I, along with some others, would like an AI which I can play against in a relaxed manner, not micromanaging everything and occasionally doing things I want to rather than because they will improve my winning potential, and still be assured of an eventual win.
I hope that if it does, this only happens at higher difficulty levels - Otherwise a warlord game played by a very slow, new player who takes their time and looks at everything before even moving a unit might find the AI they face harder than someone who is very quick and judges the situation without too much delay, making snap decisions which allow them to have very short turns could be facing a weaker AI on a higher difficulty level.
I understand that many players want a challenging AI, but I, along with some others, would like an AI which I can play against in a relaxed manner, not micromanaging everything and occasionally doing things I want to rather than because they will improve my winning potential, and still be assured of an eventual win.
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