Something just came to me when I replied to the tanks/rubber thread. One of the things that may critical to the gameplay success of Civ3 is whether the new features/models prevents the "inevitable winner" syndrome. You know what this is. Let's say you are sitting in 1750 with Civ2 and you are going for a bloodlust victory. You have your war machine cranking and are stronger (and will remain stronger) than everyone else. You know you are going to win eventually, but you still have 3 civs left to clobber, each with a dozen large cities. Now you have to play it out or quit, but you know that you will be the inevitable winner.
So in Civ3, with the appearance of new resources late in the game, perhaps if you are really behind, this will be the chance for you to catch up. Not just in the modern ages, but perhaps there will be certain "elements" throughout the game that prevents the "inevitable winner" syndrome?
So in Civ3, with the appearance of new resources late in the game, perhaps if you are really behind, this will be the chance for you to catch up. Not just in the modern ages, but perhaps there will be certain "elements" throughout the game that prevents the "inevitable winner" syndrome?
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