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Screenshot of the week: 10/26

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  • #31
    I concur with SerapisIV, I too believe this map only shows the "cutural borders' and not all "city borders"
    ____________________________
    "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
    "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
    ____________________________

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    • #32
      Yuck.

      The terrain improvements are rancid.

      There is a wide variety of mountains and coastlines, but every single irrigation and mine is the same.

      The modern cities are not exactly inspiring either, a pile of grey boxes, some of which jut out onto the water.

      In general the grey on green colour scheme is not very pleasant to look at.

      Still, we can take heart from the fact that these are old screen shots - the mountains have not aquired their snowcaps yet, and Dan Magaha said that these are in.

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      • #33
        sandman, the snowcapped mountians are only in cold areas I think
        be free

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        • #34
          Well guys, I have spent some time calculating the size of the map showed in the SOTW, and it seems to have 72 tiles height.

          [IMG]c:/basura/xx.jpg[/IMG]
          No hay mejor vicio que un "buen vicio"...

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          • #35
            Originally posted by dasaecorvic
            Well guys, I have spent some time calculating the size of the map showed in the SOTW, and it seems to have 72 tiles height.

            [IMG]c:/basura/xx.jpg[/IMG]
            Wow, thats dedication dasaecorvic.

            We know small maps are 80x80 tiles, so an estimated 72 is close enough to say its a small map.

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            • #36
              * The modern age is as ugly as ever

              * I hope the AI doesn't build that many railroads, and I hope there is no incentive for the player to build that many

              * what's with all the mines??? I'm going to edit the game so you can't build mines in grasslands or plains

              * 100x100, the largest map size possible in Civ 2 (without additional tweaking), is still too small

              * No Black Sea access to the Mediterranean is ridiculous - this was possible even in the standard large map in Civ 2, which was smaller.

              On the bright side, this is the smaller map, and the main problem area seems to be Europe, which is small geographically in proportion to its importance historically (could be a problem with Japan too).

              I think the comment referred to earlier about how many cities you could fit in the UK was one made by me (I know I made a comment along those lines; someone else may have too, though).

              In the standard Civ 2 large map (9000 squares) you could fit 3 cities in the UK/Ireland. The standard Civ 3 large map is 32,400 squares, which is 3.6 times as big. Thus you should be able to fit 3.6 times as many cities, assuming the proportions hold. That would mean you could place 10-11 cities in the UK/Ireland on the 180x180 map. YMMV, depending on how you space your cities and whether or not the proportions hold between the Civ 2 and Civ 3 large maps. My guess is the proportions won't hold, since in the Civ 2 large earth map Europe was disproportionately large, but I bet you'd be able to fit at least 6 cities.

              So a 256x256 map, at double the size, or over 65,000 squares... let's just say even if the proportions don't hold up, there will be a lot of room...

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              • #37
                Alrite..the map is ugly yes (very ugly). But honestly it's hard to make a modern environment look nice. Just look any ariel shot of a city. Grey buildings connected by grey lines. Looks ugly.

                I guess they could make ht roads thinner and put more variety in the grassland......or make treelined roads...

                Sandman - Lionhead Boards?
                I not only dream in colour, I dream in 32-bit colour.

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                • #38
                  question to firaxis: how come the russian player sees what the other AI players are building? why is there no fog of war? does appolo program make you see enemy production too?
                  "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                  - Ender, from Ender's Game by Orson Scott Card

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                  • #39
                    Originally posted by UberKruX
                    question to firaxis: how come the russian player sees what the other AI players are building? why is there no fog of war? does appolo program make you see enemy production too?
                    No, but an embassy with an Intelligence Agency small wonder and spy mission would tell you what the enemy production is.

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                    • #40
                      No Fog Of War?
                      The whole problem with the world is that fools and fanatics are always so
                      certain of themselves, but wiser people so full of doubts.
                      -- Bertrand Russell

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                      • #41
                        I too sincerely hope that the railroads aren't used to that extent from the AI. Realistically, railroads take direct routes from city to city. Not that spaghetti looking crap.

                        I like the way the sub looks submerged though.

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                        • #42
                          Originally posted by redfox74
                          Russian city names are not correct, IMHO.

                          Tblisi is false. The correct name is Tbilisi (3 i's) or Tiflis.

                          St.Petersburg and Sverdlovsk together are not correct. Either St.Petersburg and Ekaterinburg (before 1914 and after 1990) or Leningrad and Sverdlovsk (during the socialist government) would be better.

                          Nice research, Firaxis
                          This is not history. I would not care if the Russians lived in the United States. Furthermore, if they chose city names that were named differently at different times, what is the problem? They are names. And had history had been different, the names would have been different.

                          Given this is a 100x100 map, it's pretty cool. I like the mountains around Gibralter....how the cities live in the valleys and what all. The railroads curving is very cool, if not a little hard to trace. But since we will have click based movement, the units will find their own path....

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                          • #43
                            Sandman - Lionhead Boards?
                            Different Sandman.

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                            • #44
                              Originally posted by SerapisIV


                              Wow, thats dedication dasaecorvic.

                              We know small maps are 80x80 tiles, so an estimated 72 is close enough to say its a small map.
                              Thanks SerapisIV.
                              No hay mejor vicio que un "buen vicio"...

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                              • #45
                                Ah!! eNo, that's where I have seen you before, at the lionhead forums, my name is Icedan, the 'tattoo designer', heard of me?
                                be free

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