I decided to write this after reading about the Wombat strategy in a different thread. What it does is exploit the AI into doing something no reasonable person would do.
Now many people complain about the weakness of the AI. And people go out of their way to "challenge" themselves such as OCC. I'm proposing a different challenge. How about setting yourselves a set of rules where you can't exploit the AI?
For example, you can't do this in Civ3, but let's say in Civ2 you told yourself you couldn't have several cities building the same wonder so you can switch to another if another civ completed it.
One of the many problems of the AI is that it doesn't think like a human in the sense that it doesn't understand long-term strategy or consequences. So you exploit this with "strategies" which I consider almost like cheating, like the Wombat strategy, in order to defeat the higher difficulty levels.
When I hear of such exploits in any game, I never use them, because many times they just make the game too easy and no longer fun to play. It's like using a cheat code.
Now there will be some who will say, hey, it's legal and part of the rules, so I should be allowed to do these things. But I'm not proposing this challenge to these people. I'm proposing this to those who may want more enjoyment out of the game by having an AI provide more of a reasonable challenge. Of course you will still have an advantage if the AI does not know how to employ a long-term military campaign (for example, the constant waves of suicide units of Civ2). But by make the playfield more even with the comp, the AI may have more lasting value to those who want more of a challenge.
Save your cheap tricks for MP if your opponent doesn't mind. And besides, many of those tricks couldn't be used against a good player.
Now many people complain about the weakness of the AI. And people go out of their way to "challenge" themselves such as OCC. I'm proposing a different challenge. How about setting yourselves a set of rules where you can't exploit the AI?
For example, you can't do this in Civ3, but let's say in Civ2 you told yourself you couldn't have several cities building the same wonder so you can switch to another if another civ completed it.
One of the many problems of the AI is that it doesn't think like a human in the sense that it doesn't understand long-term strategy or consequences. So you exploit this with "strategies" which I consider almost like cheating, like the Wombat strategy, in order to defeat the higher difficulty levels.
When I hear of such exploits in any game, I never use them, because many times they just make the game too easy and no longer fun to play. It's like using a cheat code.
Now there will be some who will say, hey, it's legal and part of the rules, so I should be allowed to do these things. But I'm not proposing this challenge to these people. I'm proposing this to those who may want more enjoyment out of the game by having an AI provide more of a reasonable challenge. Of course you will still have an advantage if the AI does not know how to employ a long-term military campaign (for example, the constant waves of suicide units of Civ2). But by make the playfield more even with the comp, the AI may have more lasting value to those who want more of a challenge.
Save your cheap tricks for MP if your opponent doesn't mind. And besides, many of those tricks couldn't be used against a good player.
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