Civilopedia: Trade and Trade Routes
This screen, which I got from the "hidden screens at ign.com" thread, answers every question we've been discussing lately about trade. Specifically:
- Every domestic city connected by road/railroad to a city with a certain resource has access to that resource.
- You only need one of each resource for your whole civ - everything beyond the first is excess and can be traded.
- Both strategic and luxury resources may be traded.
- Foreign cities can be connected for trade in three ways: direct road/railroad connection, harbor in both cities and visible water route between the cities, or airport in both cities.
- For a water route, the route not only has to be visible, but you have to have the tech to traverse the route safely. Mapmaking, Navigation, and Magnetism are the 3 techs. So if the route goes through deep sea and you don't have Magnetism, it's not a valid route.
- Exceptions: a road/railroad connection does not count if it passes through enemy territory. A harbor connection does not count if either end is blockaded by enemy naval forces.
This screen, which I got from the "hidden screens at ign.com" thread, answers every question we've been discussing lately about trade. Specifically:
- Every domestic city connected by road/railroad to a city with a certain resource has access to that resource.
- You only need one of each resource for your whole civ - everything beyond the first is excess and can be traded.
- Both strategic and luxury resources may be traded.
- Foreign cities can be connected for trade in three ways: direct road/railroad connection, harbor in both cities and visible water route between the cities, or airport in both cities.
- For a water route, the route not only has to be visible, but you have to have the tech to traverse the route safely. Mapmaking, Navigation, and Magnetism are the 3 techs. So if the route goes through deep sea and you don't have Magnetism, it's not a valid route.
- Exceptions: a road/railroad connection does not count if it passes through enemy territory. A harbor connection does not count if either end is blockaded by enemy naval forces.
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