The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The next question is, what is considered a blockade? Would you have to have a solid line of ships or would there be some kind of interception range/ZOC? And would you have to blockade a specific city or could you just set up a chokepoint somewhere (like blockading Gibraltar to cut off all Mediterranean cities)?
Sounds neat, anyway.
Edit: I see my second question was answered in another thread--the blockade has to be on the city itself.
Last edited by Andrew1999; October 24, 2001, 10:37.
Originally posted by Andrew1999
The next question is, what is considered a blockade? Would you have to have a solid line of ships or would there be some kind of interception range/ZOC? And would you have to blockade a specific city or could you just set up a chokepoint somewhere (like blockading Gibraltar to cut off all Mediterranean cities)?
Sounds neat, anyway.
my guess;
1. in order to blockade an harbor, you need to move a ship to an adjecent tile; i donot think it will be necessary to occupy all coast tiles of an harbor; that would be too difficult
2. i believe it will be required to blockade the harbor, blocking the path would be too fuzzy
I'm sure naval blockades will be well documented in the manual.
This is a really incredible feature, because it suddenly makes having a navy very important in fighting a war. I know it was important before, but I usually slacked off building a powerful navy because I always concentrated on building a good air canopy to protect myself from enemies. Now... I'll have to build a navy just to be able to blockade! Wow! What a game!
Only 6 days!!!!!
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
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