Yes, it's an interesting way to force situations on the player. But when 'interesting' and 'reasonable' don't mix well, you tend to get detached from the process and view the gameplay as something to be manipulated ... not because you necessarily like or agree with the actions you are about to take but because you know that doing otherwise will artificially tilt that game against you.
By the way, this may well be one of the reasons Firaxis originally only wanted to have 8 civs in the game. My guess is that 'odd' diplomatic behavior increases exponentially with 16 civs in play.
By the way, this may well be one of the reasons Firaxis originally only wanted to have 8 civs in the game. My guess is that 'odd' diplomatic behavior increases exponentially with 16 civs in play.
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