First, the credit for finding this article goes to Anatolia who found the article and talked about it a bit here: http://apolyton.net/forums/showthrea...hreadid=30290. But since the title of his thread is about the release date in Korea, I thought people might miss this. (Hope you don't mind, Anatolia! ) And while I am by no means an expert translator, I found the following parts to be VERY interesting for two reasons:
1) You can see how much a history game matters to a people who have gotten the short end of the stick in history books for the past 100 years and;
2) This guy gives the most info on AI yet from ANY review I have seen.
1) You can see how much a history game matters to a people who have gotten the short end of the stick in history books for the past 100 years and;
2) This guy gives the most info on AI yet from ANY review I have seen.
The most elaborate change in ver. 1.0 is certainly in diplomacy. In Civ. 3, 16 civilizations make their appearance. From the most famous Romans to the Japanese (why they were put in, I have no idea), nearly all the great ancient civilizations are included. While a Starcraft master can beat 7 computer opponents, it is a question whether such a thing is possible in Civ3. This is because the AI is no joke.
But no matter how friendly I tried to be, eventually you have to go to war. In the early stages, you can keep diplomatic relations even. But as time goes by, differences appear in the relationships between countries and the requests become unreasonable. You can refuse kindly about two times, but that, too, has its limits. Eventually diplomacy fails and you are thrown into battle.
Once, this thing happened: About the middle of the game, suddenly France requested an alliance. It was no simple alliance as I was now expected to attack Persia. At the time, Persia and I had no relations whatsoever. As the battle then looked bad for Persia, I happily agreed. Soon I entered the battle against Persia. But Persia wasn't attacking France at all...only me! Now I was getting nervous when suddenly France cut its alliance with me and established peace with Persia, hitting me like a slap in the head. If that's not cause to wonder at the AI, it was a moment when my body nearly fell over in betrayal.
Some worries I had as I played Civ3 are the problems of cultural distortion and unit balance. Of course I wasn't pleased to see Japan appear as an ancient civilization, but I was more worried that "Wouldn't this distort history?" Knowing that games are particularly popular among students, it is possible for them to learn the wrong version of history this way. Seriously, there are so many students in the United States who think that The History of the Three Kingdoms is about Japan. This is because KOEI made the game and naturally students would make that assumption. There are fans of this masterpiece series around the world, so we must make sure to remove such errors. And I hope that the unit imbalances from previous Civs will be solved. The key point being that Middle Age units weren't such a problem but consider the 20th century missiles and tanks and the problems of balance there.
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