Have you guys had a look at the Editor yet. It look like you can change everything.
Editor Title are:
General Settings
Goverments
Inprovements and Wonders
Natural Resources
Terrain
Units
Citzent
Civilizations
Civilzation Advances
Combat Experience
Culture
Difficulty Levels
Under General Settings you can change
Road Movement, Movement of Rate along Roads (Number)
Food and Gold, Food Consumption/Citizen(number)-Starting Treasury (number)
Wealth, Shield Cost Per Gold (number)
Hurry Production, Shield Value in Gold (number)-Citizen Value in Shields (number)
Citizen Mood, Chance of Rioting (number)-Minimum Population for We Love the King (number)-Citizens Affected by Each Happy Face (number)-Turn Penalty for each Hurry Sacifice(number)-Turn Penalty for Each Drafted Citizen (number)
Various Unit Abilities, Forest Value in Shields (number)-Cities Needed to Support an Army (number)-Chance to Intercept Enemy As Missions (number)-Chance to Intercept Enemy Stealth Missions (number)
City Size Levels, Level 1. (town) Maximum Size (number: 6)-Level 2 (city) Max. Size (number: 12)-Level 3 (Metropolis)
Cultures Levels, Fledgling-Weak-Fragile-Solid-Strong-Glorious-and Border Expansion Multiplier (number)
Defensive Bonuses, Town (number)-City (number)-Metropolis (number)-Fortress (number)-Rivers (number)-Fortifications (number)-Cityzen (number)-Bulding (number)
Spaceship Parts, Number of (Part 1 w/down arrow)--Spaceship Parts (number) and below is needed (number)
Where I used (number) you must place a number in those spaces.
This editor is one of the best I have ever seen.
Editor Title are:
General Settings
Goverments
Inprovements and Wonders
Natural Resources
Terrain
Units
Citzent
Civilizations
Civilzation Advances
Combat Experience
Culture
Difficulty Levels
Under General Settings you can change
Road Movement, Movement of Rate along Roads (Number)
Food and Gold, Food Consumption/Citizen(number)-Starting Treasury (number)
Wealth, Shield Cost Per Gold (number)
Hurry Production, Shield Value in Gold (number)-Citizen Value in Shields (number)
Citizen Mood, Chance of Rioting (number)-Minimum Population for We Love the King (number)-Citizens Affected by Each Happy Face (number)-Turn Penalty for each Hurry Sacifice(number)-Turn Penalty for Each Drafted Citizen (number)
Various Unit Abilities, Forest Value in Shields (number)-Cities Needed to Support an Army (number)-Chance to Intercept Enemy As Missions (number)-Chance to Intercept Enemy Stealth Missions (number)
City Size Levels, Level 1. (town) Maximum Size (number: 6)-Level 2 (city) Max. Size (number: 12)-Level 3 (Metropolis)
Cultures Levels, Fledgling-Weak-Fragile-Solid-Strong-Glorious-and Border Expansion Multiplier (number)
Defensive Bonuses, Town (number)-City (number)-Metropolis (number)-Fortress (number)-Rivers (number)-Fortifications (number)-Cityzen (number)-Bulding (number)
Spaceship Parts, Number of (Part 1 w/down arrow)--Spaceship Parts (number) and below is needed (number)
Where I used (number) you must place a number in those spaces.
This editor is one of the best I have ever seen.
Comment