The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
This would be a bad thing? I get alot of music here these days because the music industry puts out so much garbage.
I'm gonna make this brief so that this thread doesn't close- YES, the music industry puts out lots of garbage, but so does EVERY OTHER industry that I know of (if you think of an exception, let me know).
Seriously, and on-topically, I think ANY additional advance is welcome, regardless of seeming insignificance, UP TO A POINT.
Civ is macro scale at its most abstract
I see what you're sayin', and I agree. If we had to research thirteen different types of plastics, two hundred different types of guns, and sixteen different airplane engines I would buy a different game.
"You don't have to be modest if you know you're right."- L. Rigdon
I like the traditional CIV tech tree that Firaxis has implemented for CivIII. The system suggested is overly complex for this game.
K.I.S.S.- Keep It Sympol Stoopid!!
Originally posted by Faboba
Well to be honest my only contact with it was via Baldurs Gate ( in the name of the holy BlackIsle, amen ) but from what I saw in that the whole system seemed needlessly complicated in some points.
I mean anyone know what dice roll a kensai with weapons mastery in katanas and using a +2 weapon of that type and a base Thac0 of -22 needs to hit a green dragon with a base AC of -10 and using Improved invisibility?
No. I didn't think so. I'm just glad it was the game calculated all that!
Well, you'd take the -22 Thac0, subtract the -10 AC, realize the dragon was invisible, and you couldn't attack it anyway!
Some fellow posters seem to have missed out what this game is about: Civilisation. What we have with the game are civ advances that allow a player's nation to progress from a bunch of cave dwellers to a group of enlightened individuals.
I see the new civ advances as part of an - and overdue - overhaul to a system that used to lean too much on the warmongering side.
[Off topic] AD&D is needlessly complicated. It is just a pile of things haphazardly thrown together. Later editions improve the situation somewhat, but still fail to provide a system that is based on a few overarching rules.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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