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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Faboba
Also it's just my opinion, but I don't think you'd be sending a recon mission to either your or an ally controlled region or anywhere near your units, I know I wouldn't f I sent one at all, so it's a reasonably moot point.
If I understand it correctly, the airplane will have a view radius like any other unit, but it will only examine in detail one selected square. So like Albie suggested, for that one square you will actually get to see the condition and composition of the full enemy stack. Very useful for knowing when to stop bombarding and launch the ground assault
I like that fog of war is visible. In civ2 I would always forget that I hadn't "looked at" that size 2 city with phalanxes near it lately, and when I come up on it again, it's a size 10 with musketeers, yikes! With fow I know exactly the squares for which I have current intel.
What would be ideal of course would be for terrain covered by the FOW to look the same as the rest (ie not shaded), but for the FOW to still exist (ie you cannot see units if you have no units to see them with )
Which is a system that seems strangely familiar... now which highly successful 1996 game had that system... let me think...
Originally posted by HalfLotus
I like that fog of war is visible. In civ2 I would always forget that I hadn't "looked at" that size 2 city with phalanxes near it lately, and when I come up on it again, it's a size 10 with musketeers, yikes! With fow I know exactly the squares for which I have current intel.
Yah that happened to me all the time, lol. I like the shaded fog, shows that you don't really know what's there, it's sort of far off and shrouded in legend type of thing.
Originally posted by Grumbold
If I understand it correctly, the airplane will have a view radius like any other unit, but it will only examine in detail one selected square. So like Albie suggested, for that one square you will actually get to see the condition and composition of the full enemy stack. Very useful for knowing when to stop bombarding and launch the ground assault
Wow, maybe i will use it then, so its kind of like investigate city, where you "investigate army". That could be useful in knowing whether you or your enemy will be the victor
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