The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I dunno, maybe I was strange, but my fav. part of civ games was improving my infrastucture. I hated building things in my cities, because the city improvements are so intangable. But building roads and irrigation and mines etc etc was something you could actually see, which was great fun for me.
I was never much of a warmonger though, that got just as tedious for me as you all say infrastructure is for you. Personally, I just liked all the micromanagement. No governors for me!!
Thing is it was the increase in food production through farming developments that allowed for cities and nations. But I always liked the feeling that my civilization had taken control of the landscape, made the land ours. How boring to have the same map throughout the whole game, marred by that awful irrigation, pockmarked by self-effacing mines everywhere, and tied down by roads on every tile (why are they there?).
I agree with whoever said they liked putting in farms because they looked a lot better than irrigation.
For me, part of the fun of the game was continually making terrain improvements around my city, building it up until it sprawled over the maximum radius. I liked the look of turning irrigation to farms, and of seeing my mighty cities compared to the weak, merely irrigated cities of my foes! Bwahaha!
*ahem*
That being said, perhaps the irrigated tiles might automatically update to farmland at some point, either after a certain tech advance or a certain city improvement is built? Probably not, but it would be a cool thing (and would save the tedium of having hordes of engineers running around)
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