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  • #31
    Wow. I'm more impressed w/ every update. Whatever the size, that earth map looks far more acccurate than the Civ II one's. The South American coast actually has snow-capped mountains, so do the Sierra Nevada's. And did you see how many cities everyone's got jammed into their continents?! That's something I've wanted in my Civ games for a long, long time. And at best, that's only a 180*180 map, imagine when someone releases a 256*256 earth map??!!? That's gonna make for like an RPG-length Civ game! I'm game for it...
    Since you mention that theres such a large map being used.....

    Does anyone know the city limit? Hope its not at 255 as in 2.

    huge maps are rendered worthless without a more liberal number of cities allowed.
    I see the world through bloodshot eyes
    Streets filled with blood from distant lies.

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    • #32
      Drafting: awesome!!!!!! That's one of the coolest features I've yet heard about. Dan, can you elaborate more on "wartime economies"? Like say it's 1941 AD and the Americans have a colony out on Hawaii w/ military positions there. Along come the Japn. and attack it w/out declaring war to the Americans--in that situation, assuming the Americans are Democratic, would drafting and/or going to war still cause uphappiness?
      Remember kids: The higher your post count or the faster your computer, the larger your penis!

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      • #33
        Thanks Dan,

        Looks like nationalism is going to be a key Tech in the game, leading to many changes in the way U play the game

        (like in real life - nationalism was one of the major reasons for the two world wars...)

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        • #34
          Don't quote me on this because I'm not 100% sure, but I'm fairly sure the answer is yes. Air Supremacy is essentially the air unit's version of fortification, you're saying "hey, patrol this area and blast anything that comes into it." If another fighter is sent on a mission that takes it into the defensive range of the unit running air supremacy, there's a chance they'll tango.

          If you look at the editor screenshot on the dev update, you'll see a "Chance to intercept enemy air missions", there you go.


          Dan
          Dan... I think I love you.
          Of the Holy Roman Empire, this was once said:
          "It is neither holy or roman, nor is it an empire."

          Comment


          • #35
            Dan, man you got groupies! Too bad they're all guys huh
            I see the world through bloodshot eyes
            Streets filled with blood from distant lies.

            Comment


            • #36
              Since there are no diplomat units anymore, I'm curious how the espionage missions work. Also, I'm a little confused as to whether there are spy units or not. At first I thought both diplomat and spy units were eliminated, but now since there is an espionage mission to expose spies, that means there must be spy units.

              So to perform these missions, do you actually have to move a spy unit into an enemy city like you did on Civ2, or are the missions conducted through the diplomacy screen or some other high level screen? If it's the former, then what if any missions can you conduct before you are able to build spy units? If it's the latter, then what purpose does the spy unit serve?
              Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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              • #37
                Originally posted by Dan Magaha FIRAXIS
                Once you have nationalism, you can draft population (effectively converting population into soldiers). Depending on your technology level, you'll get anything from a Spearman to an Infantry unit when drafting.
                So that s what the draft thing of a cityscreen is. (We need an aha smilie)
                Creator of the Civ3MultiTool

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                • #38
                  Originally posted by SerapisIV
                  Hey Dan, in the army screenshot, is the unit with a flag the great leader? Is he just an additional icon for the army?

                  There are 3 knights and the flag bearer who's on foot, does this mean the whole army only moves at an infantry pace, or one tile per turn?

                  Or simply, who the heck is the flagbearer dude?
                  The "flag dude" is there to remind you that you're moving around an army. I just ran a few tests and it looks like whatever the last unit to join the army is is what the army will look like (with, of course, a "flag dude" running alongside of them). One cool thing is the flag dude's flag tells you, based on how many stripes it has, how many units are in your army.

                  Armies always move at the speed of their slowest member. The "flag dude" is sort of a virtual member of the army so he doesn't count towards slowing you down.

                  Dan
                  Dan Magaha
                  Firaxis Games, Inc.
                  --------------------------

                  Comment


                  • #39
                    Originally posted by korn469
                    Dan

                    what about monarchy? how many units (if any) can it draft per turn? 1 or 2?

                    so let me get this straight...if i am communist and i have a size 7 city, and there is an army of tanks heading towards me, in two turns i could convert 6 of my population into infantry? cool

                    and basically with forced labor i can convert each population point into 40 shields? is there any limit on that?

                    thanks (especially if you answer)
                    Oops, looks like I may have made a boo-boo in those draft numbers, I think I may have been using an old version of the game. Just checked 'em in the editor, against the current game, and here's what I have:

                    Anarchy: can't draft

                    Republic: draft 1 citizen
                    Democracy: draft 1 citizen

                    Despotism: draft 2 citizens
                    Monarchy: draft 2 citizens
                    Communism: draft 2 citizens


                    So, yeah, it basically provides you a way to hold a city or quickly crank out a fighting force, but at a pretty high cost of population happiness.

                    Forced labor is just referring to one of the ways you hurry production of improvements or units, the other being paid labor.

                    You don't actually say, "hey I want to turn 2 citizens into 40 shields"; you say "I want to hurry that cathedral", and your advisor will let you know that it will cost the life of x number of citizens. The only limit is how many citizens you have and how angry you'll risk making them.

                    Dan
                    Dan Magaha
                    Firaxis Games, Inc.
                    --------------------------

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                    • #40
                      What's up with the Iroquois screenshot on the world map?

                      They are researching scientific method but they can see the rubber, uranium and aluminum on the map. And they are in the industrial, not modern age. It doesn't make sense. Is it an editor screen? I doubt so, but what else could it be, unless i'm wrong in thinking that scientific method is a prerequiste to such more advanced techs as nuclear power and that there are modern age city graphics...


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                      • #41
                        Originally posted by albiedamned
                        Since there are no diplomat units anymore, I'm curious how the espionage missions work. Also, I'm a little confused as to whether there are spy units or not. At first I thought both diplomat and spy units were eliminated, but now since there is an espionage mission to expose spies, that means there must be spy units.

                        So to perform these missions, do you actually have to move a spy unit into an enemy city like you did on Civ2, or are the missions conducted through the diplomacy screen or some other high level screen? If it's the former, then what if any missions can you conduct before you are able to build spy units? If it's the latter, then what purpose does the spy unit serve?
                        There are no actual spy units that you move around on the map, when we talk about exposing an enemy spy, you're saying "I want to invest time and cash in an operation to determine if the other guys are spying on me". It's all very "virtual" in that you aren't moving guys around and micromanaging it, it's taking place at a very high macro level.

                        Dan
                        Dan Magaha
                        Firaxis Games, Inc.
                        --------------------------

                        Comment


                        • #42
                          Oringally posted by Dan Magaha of Firaxis
                          There are no actual spy units that you move around on the map, when we talk about exposing an enemy spy, you're saying "I want to invest time and cash in an operation to determine if the other guys are spying on me". It's all very "virtual" in that you aren't moving guys around and micromanaging it, it's taking place at a very high macro level.

                          Dan
                          I am very, very pleased by the deminishing of micromanagement. I think that by making the diplomatic and espionage "virtual" is excellent!
                          Of the Holy Roman Empire, this was once said:
                          "It is neither holy or roman, nor is it an empire."

                          Comment


                          • #43
                            Originally posted by Akron
                            What's up with the Iroquois screenshot on the world map?

                            They are researching scientific method but they can see the rubber, uranium and aluminum on the map. And they are in the industrial, not modern age. It doesn't make sense. Is it an editor screen? I doubt so, but what else could it be, unless i'm wrong in thinking that scientific method is a prerequiste to such more advanced techs as nuclear power and that there are modern age city graphics...



                            This is price you pay for me running a debug version of the game and cheating an army onto the map. I had the game remove the fog of war (to demonstrate the world map in the minimap), but this also reveals all resources on the map. Obviously you wouldn't see those things under normal circumstances.

                            Dan
                            Dan Magaha
                            Firaxis Games, Inc.
                            --------------------------

                            Comment


                            • #44
                              Akron... you're amazing! You don't miss a thing! Wow!
                              Of the Holy Roman Empire, this was once said:
                              "It is neither holy or roman, nor is it an empire."

                              Comment


                              • #45
                                Dan you're awsome!

                                thanks for the info!

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