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  • #61
    Originally posted by sekong
    Wait a minute. It reminds me something. Dan run the game all the way to industry age, without a Great Leader?? Boy is it that hard to get one??
    Probably just a lot QUICKER to cheat it in than to wait for it to occur naturally. We wouldn't want Dan to have to save-screen on every turn he plays on every (gold-version) game, would we? He'd have no time to post here!

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    • #62
      Jeff was explaining why lots of ideas they had about the editing tools were not done since they werent sure that that was the stuff mod-makers want. or something like that
      Mark, I read more into it than this. What Jeff said, in more detail, was:
      The editors in Civilization III are only the beginning. Based on feedback from the mod and scenario community we will make additional improvements and incorporate new features. The editors are just tools, ones that the fan community needs to make meaningful by creating new scenarios with. As those in the 'trenches' of creating new content run into limitations, we'll work on eradicating those barriers. Firaxis is very interested in Civilization III having an active mod community, but need to know where our efforts are best spent. Together we can make Civilization III a potent platform for not only exploring factual history, but also your creativity and interests.
      Now consider the following from the 'Conflicts in Civilization' instruction manual:


      Building scenarios with the original Civilization II tools, the designers ran into several limitations that frustrated their creativity. Their reaction was to install a primitive - but rather useful - macro language that allowed them to add "events" to the game.
      I hope I'm drawing the right conclusion.

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      • #63
        Originally posted by Stuie
        ... my question as to the size of the world map in the screenshot of the week. Someone guessed 100x100 - can this be verified by a Firaxian?
        I am having a problem visualizing how these world maps are of equal dimensions -- they 'look' WAY too long, and this would not be due to the grid orientation.

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        • #64
          Dan can you confirm if we can blockade oversea trade routes.

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          • #65
            Originally posted by Dennis:
            Dan can you confirm if we can blockade oversea trade routes.
            I always thought the blockades were in.
            Of the Holy Roman Empire, this was once said:
            "It is neither holy or roman, nor is it an empire."

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            • #66
              Originally posted by Jason Beaudoin


              I always thought the blockades were in.
              I haven't heard anything about blockades... but I know trade embargos are in.

              Comment


              • #67
                Originally posted by Dan Magaha FIRAXIS



                Once you have nationalism, you can draft population (effectively converting population into soldiers). Depending on your technology level, you'll get anything from a Spearman to an Infantry unit when drafting.

                How many times you can draft in a city each turn depends on your government type: Republics can draft 1 per city per turn, Democracy 2, Communism 3. Anarchies can't use the draft.

                Your citizens aren't too keen on being drafted, though, so this causes unhappiness. The turn penalty setting in the editor determines how long they'll stay mad at you for using the draft.

                Dan
                Wow. "Draft" sounds like a variation on my "recruitment system". This is incredible news. Thank you Firaxis! I think you made my civ dreams come true.
                'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                G'Kar - from Babylon 5 episode "Z'ha'dum"

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                • #68
                  Originally posted by sekong
                  Wait a minute. It reminds me something. Dan run the game all the way to industry age, without a Great Leader?? Boy is it that hard to get one??
                  Dan's been known to play the peacenik (damn hippies ), winning through expanding culture and diplomacy. Can't get a great leader if your winning through peaceful means.

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                  • #69
                    Hey, I want to send to Dan & Firaxis a *real* box of cookies. Does anyone know the address?
                    Student: You can't give us this test, I don't understand anything!
                    Teacher: What would be the point of giving you a test if you understood?

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                    • #70
                      Originally posted by drake

                      Since you mention that theres such a large map being used.....

                      Does anyone know the city limit? Hope its not at 255 as in 2.

                      huge maps are rendered worthless without a more liberal number of cities allowed.
                      ..he he.. (btw; hi drake!)

                      Yes, too bad if the civ III MP games on gigamaps will end up like our civ II MP gigamap game did [1].. .. ...

                      -----

                      Anyway, this is my guess:

                      Biggest "official" map in Civ II: 75*120 = 9000 (sq.)
                      Biggest "official" (AFAIK) map in Civ III: 180*180 = 32400 (sq.)

                      The city limit in Civ II: 255
                      The city limit in Civ III: Unknown

                      If we assume the creators of Civ III make the game in such a way that it is possible to play on the biggest "official" map without the city limit beeing too much of a trouble, one can rougly calculate an "theroetical" "minimum-maximum" number of cities:

                      9000/255 ~ 35.3
                      32400/numberOfCities ~ 35.3

                      ->

                      32400/35.3 ~ 917.8

                      (advaced mathematics, huh?).

                      My guess is that the citylimit will at least be around the thousand (1023 perhaps?). (10 bits).. ..or perhaps they make it 2 bytes ? (65535) (but that would use waaay too much RAM?)..

                      ..Anyway, with the biggest map beeing 180*180, we can probably safely assume the city limit will be higher than in Civ II..

                      (Now, the only thing that worries me is the extremely low RAM-requirements of the game)..

                      /magnus

                      [1] after only a few thousand years, i think it was around 480 AD, the city limit was reached, while most of the map was "uncolonized".. Also, one civ managed to "take" the most of the "cake".. (i wonder who...?). ..the limit made the game unbalanced, and ..booring.. (for the most of the players).. so the game was put on hold.
                      Last edited by ml_4da3; October 19, 2001, 22:42.

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                      • #71
                        Originally posted by Takeshi
                        Hey, I want to send to Dan & Firaxis a *real* box of cookies. Does anyone know the address?
                        LOL Nice try!!

                        Dan, thanks for all the info Excellent update too
                        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                        • #72
                          The Editor Screenshot

                          Excellent! Glad to see that screenshot. Would it be possible to also post screenshots showing the other tabs besides the general settings? I am particularly interested in seeing what selctions are available under diplomats and spies. In Civ II multiplayer games it is very common to have a rule of no bribing cities and units or just no bribing cities. It would be really cool if this were something you could just turn off with the editor. Thanks for the update!
                          Last edited by BorderPatrol; October 19, 2001, 22:24.
                          ...Liberty and Justice for All

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                          • #73
                            ahem, i don't see New Zealand on the map, isn't that a bit ridiculous? our land mass is bigger than all of UK combined. Come on, we ARE a country, and a good one at that too.
                            be free

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                            • #74
                              Originally posted by Takeshi
                              Hey, I want to send to Dan & Firaxis a *real* box of cookies. Does anyone know the address?
                              Er, that might not be a good idea in the current climate....
                              'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

                              'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

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                              • #75
                                Originally posted by Sn00py
                                ahem, i don't see New Zealand on the map, isn't that a bit ridiculous? our land mass is bigger than all of UK combined. Come on, we ARE a country, and a good one at that too.
                                I see your point!
                                But it was in civ2 and this map is bigger, I don't see any reason why it shouldn't be there.

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