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  • #16
    Originally posted by Ralf
    According to the editor-screenshot, only move-multiplier for roads can be modified. Not railroads?

    Does this mean that railroad-movement are infinite within your own borders (and within peaceful right-of-passage enabled foreign empires?)
    That should be customiseable anyways and regardless. Infinite lightspeed of trains is a bit daft.

    Spoken from the mouth of the pride driver of the New Orleans Bullet, having recently broken the 100mph record on his way to Denver: "C'mon sucker, try to beat me with your lousy YF22!"
    To be one with the Universe is to be very lonely - John Doe - Datalinks

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    • #17
      Below quotes I like

      The editors in Civilization III are only the beginning. Based on feedback from the mod and scenario community we will make additional improvements and incorporate new features
      In Civ III, one thing you'll notice right away is how disruptive war is. Unlike previous versions of Civ, you will probably not survive if you spend the entire game at war. In Civ III, you will probably have to resort to military action at key points (your neighbors have coal, which you need desperately, but they won't trade you any), but it's entirely up to you.
      Im rather concerned about the latest screenshot though. Why, why so few irrigations, mines & trade-enhancing roads, so late in the game? I always managed to outproduce AI-civs, in terms of applying a dedicated & consistent land-inprovement strategy, throughout the game - both in Civ-2 and SMAC.

      Are one able to tweak the game-editor so that all AI-civs improves their land significantly more (like one worker for each city), then in above screenshot?
      Last edited by Ralf; October 19, 2001, 12:59.

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      • #18
        Those are great screen shots! Thanks Dan!

        The only problem that I have is that Niagara Falls is sitting in the west coast. Geez guys... can't you make it more realistic!?

        (Obvious sarcasm)
        Of the Holy Roman Empire, this was once said:
        "It is neither holy or roman, nor is it an empire."

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        • #19
          In the editor we have a "Turn penalty for each drafted citizen"
          What is this- usually draft is for armies, but U just "draft" population to build settelrs and workers is this is a anti ICS measure? Does this apply to workers?

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          • #20
            (READING ESPIONAGE AND AIR WARFARE SPECS)

            drool................
            "Dave, if medicine tasted good, I'd be pouring cough syrup on my pancakes." -Jimmy James, Newsradio

            "Your plans to find love, fortune, and happiness utterly ignore the Second Law Of Thermodynamics."-Horiscope from The Onion

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            • #21
              OH MY GOD!!!

              Ok so I see the editor screen and my jaw DROPS!!!!
              This is great timing since I was just getting into scenario editing for Civ2.

              THANKS TO DAN AND HIS FIRAXIAN BUDDIES!!!!!!!!

              "You don't have to be modest if you know you're right."- L. Rigdon

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              • #22
                Re: OH MY GOD!!!

                Originally posted by cassembler
                Ok so I see the editor screen and my jaw DROPS!!!!
                This is great timing since I was just getting into scenario editing for Civ2.

                THANKS TO DAN AND HIS FIRAXIAN BUDDIES!!!!!!!!

                This dude had an orgasm too
                I see the world through bloodshot eyes
                Streets filled with blood from distant lies.

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                • #23
                  World map! World map! Yay! I wonder, does the army icon look different for each `culture' type or just by era? How about the flag? It'd be neat to see the flags of all the various civilizations...

                  It looks to me like that's the 100x100 map. If you count the tiles in the screenshot, and then guestimate the number of view-windows that would fit across the mini-map it looks like less then 180x180. Hard to tell for sure though.

                  Cool update!

                  Joe

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                  • #24
                    Originally posted by gopher
                    (READING ESPIONAGE AND AIR WARFARE SPECS)
                    So am I. This is what I'm most interested in... air combat.

                    Dan (ok... I'm on my knees begging here), can you tell me whether two fighters from opposing sides can fight for air superiority, or do fighters only attach bombers and other attack aircraft?

                    For example, if two opposing fighters that are set on "Air Supremacy" do they duke it out?
                    Of the Holy Roman Empire, this was once said:
                    "It is neither holy or roman, nor is it an empire."

                    Comment


                    • #25
                      Originally posted by Rege
                      In the editor we have a "Turn penalty for each drafted citizen"
                      What is this- usually draft is for armies, but U just "draft" population to build settelrs and workers is this is a anti ICS measure? Does this apply to workers?

                      Once you have nationalism, you can draft population (effectively converting population into soldiers). Depending on your technology level, you'll get anything from a Spearman to an Infantry unit when drafting.

                      How many times you can draft in a city each turn depends on your government type: Republics can draft 1 per city per turn, Democracy 2, Communism 3. Anarchies can't use the draft.

                      Your citizens aren't too keen on being drafted, though, so this causes unhappiness. The turn penalty setting in the editor determines how long they'll stay mad at you for using the draft.

                      Dan
                      Dan Magaha
                      Firaxis Games, Inc.
                      --------------------------

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                      • #26
                        Wow. I'm more impressed w/ every update. Whatever the size, that earth map looks far more acccurate than the Civ II one's. The South American coast actually has snow-capped mountains, so do the Sierra Nevada's. And did you see how many cities everyone's got jammed into their continents?! That's something I've wanted in my Civ games for a long, long time. And at best, that's only a 180*180 map, imagine when someone releases a 256*256 earth map??!!? That's gonna make for like an RPG-length Civ game! I'm game for it...
                        Remember kids: The higher your post count or the faster your computer, the larger your penis!

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                        • #27
                          Originally posted by Dan Magaha FIRAXIS
                          Once you have nationalism, you can draft population (effectively converting population into soldiers). Depending on your technology level, you'll get anything from a Spearman to an Infantry unit when drafting.
                          damn it, Dan, how dare you announce such features as simply as that?
                          Co-Founder, Apolyton Civilization Site
                          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                          giannopoulos.info: my non-mobile non-photo news & articles blog

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                          • #28
                            Hey Dan, in the army screenshot, is the unit with a flag the great leader? Is he just an additional icon for the army?

                            There are 3 knights and the flag bearer who's on foot, does this mean the whole army only moves at an infantry pace, or one tile per turn?

                            Or simply, who the heck is the flagbearer dude?

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                            • #29
                              Dan

                              what about monarchy? how many units (if any) can it draft per turn? 1 or 2?

                              so let me get this straight...if i am communist and i have a size 7 city, and there is an army of tanks heading towards me, in two turns i could convert 6 of my population into infantry? cool

                              and basically with forced labor i can convert each population point into 40 shields? is there any limit on that?

                              thanks (especially if you answer)

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                              • #30
                                Originally posted by Jason Beaudoin


                                So am I. This is what I'm most interested in... air combat.

                                Dan (ok... I'm on my knees begging here), can you tell me whether two fighters from opposing sides can fight for air superiority, or do fighters only attach bombers and other attack aircraft?

                                For example, if two opposing fighters that are set on "Air Supremacy" do they duke it out?
                                Don't quote me on this because I'm not 100% sure, but I'm fairly sure the answer is yes. Air Supremacy is essentially the air unit's version of fortification, you're saying "hey, patrol this area and blast anything that comes into it." If another fighter is sent on a mission that takes it into the defensive range of the unit running air supremacy, there's a chance they'll tango.

                                If you look at the editor screenshot on the dev update, you'll see a "Chance to intercept enemy air missions", there you go.


                                Dan
                                Dan Magaha
                                Firaxis Games, Inc.
                                --------------------------

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