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Gamespot Preview: MAJOR REVIEW ERRORS!

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  • #16
    Originally posted by BLackraven42
    How could Firaxis be so naive to let these boneheads write such false reviews??
    It's out of Firaxis control; the publisher is calling the shots - so blame Infogrames. As for the reason:

    $

    Need I say more?
    "Stuie has the right idea" - Japher
    "I trust Stuie and all involved." - SlowwHand
    "Stuie is right...." - Guynemer

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    • #17
      KrazyHorse: Show us your calculations. I'd like to see what you've done to come to your conclusion... not that I disagree or anything. I'm just curious.

      So what would the calculations be with a Crossack (attacks with 6) and a fortified phalax (defense factor of 2 + 2 for fortification = 4) ?
      Of the Holy Roman Empire, this was once said:
      "It is neither holy or roman, nor is it an empire."

      Comment


      • #18
        With 9-1 odds, a warrior has a chance of:

        (1/9)^3=0.0014=0.14% chance of winning against a tank
        Nope. I can pretty much categorically state you're wrong here. The odds of the warrior winning are exactly:

        (0.1^3)+3*0.9*(0.1^3)+6*(0.9^2)*(0.1^3) = 0.00856 = 0.856%

        How do I get this? There are 10 distinct scenarios. I'll represent "tank wins round" by "1" and "warrior wins round" by "0". The probability of a tank winning a single round is .9 and the probability of a warrior winning a single round is .1

        000 .1^3
        1000 .9*(.1^3)
        0100 .9*(.1^3)
        0010 .9*(.1^3)
        11000 (.9^2)*(.1^3)
        10100 (.9^2)*(.1^3)
        10010 (.9^2)*(.1^3)
        01100 (.9^2)*(.1^3)
        01010 (.9^2)*(.1^3)
        00110 (.9^2)*(.1^3)
        Last edited by KrazyHorse; October 19, 2001, 10:10.
        12-17-10 Mohamed Bouazizi NEVER FORGET
        Stadtluft Macht Frei
        Killing it is the new killing it
        Ultima Ratio Regum

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        • #19
          [Pointless rambling]
          Damn - I always caught up on my sleep during my Probability and Statistics class. I was convinced it would never have any real world uses. Of course, that was when playing Hunt the Wumpus on a TRS-80 was a big deal.
          [/Pointless rambling]

          Anyway, given the above, there is the slightest chance that a warrior can slip his pointy stick into the tank treads and bring down the mighty beast. So I'm sure it will happen.
          "Stuie has the right idea" - Japher
          "I trust Stuie and all involved." - SlowwHand
          "Stuie is right...." - Guynemer

          Comment


          • #20
            Jason, for a Cossack, replace the ".9"s with ".6"s and the ".1"s with ".4"s. This will give you the prob of the phalanx winning.

            As the HP goes up, the prob that the weaker unit will win drops. The calculations are slightly more involved the larger the HPs get.
            12-17-10 Mohamed Bouazizi NEVER FORGET
            Stadtluft Macht Frei
            Killing it is the new killing it
            Ultima Ratio Regum

            Comment


            • #21
              KrazyHorse: I'm not a math person... so please forgive me for my ignorance, but does ^ mean "power"?... example: (3^2) meaning 3 to the power of 2?
              Of the Holy Roman Empire, this was once said:
              "It is neither holy or roman, nor is it an empire."

              Comment


              • #22
                Yup. Ignorance, maybe, but only in the non-pejorative sense. Forgive my laziness for not inserting the proper tags to make it 0.13 instead of 0.1^3, etc.
                12-17-10 Mohamed Bouazizi NEVER FORGET
                Stadtluft Macht Frei
                Killing it is the new killing it
                Ultima Ratio Regum

                Comment


                • #23
                  Originally posted by Jason Beaudoin
                  Dan Magaha from Firaxis indicated recently that the workable city tiles are always the same and your citizens can always work the tiles that are 2 squares from the city centre. The only difference is that if your borders do not extend up to those 2 square, any enemy unit can occupy that boundary without any diplomatic reprecussions.

                  I find this Gamespot preview very inaccurate, and they obviously didn't do their homework.

                  They should have given me the job of previewing the game.
                  From screenshots we have been able to make out that new cities just has the radius one, so I believe what they said to be true, but the borders expand faster then the workable area.

                  Note the white lines on the attached image.

                  I'll see if I can find the thread about this.
                  Attached Files
                  Creator of the Civ3MultiTool

                  Comment


                  • #24
                    So then Krazyhorse... does your mad science indicate that a Crossack and a fortified phalax can be calculated like so? :

                    (0.4^3)+3*0.6*(0.4^3)+6*(0.6^2)*(0.4^3) = 0.1409 = 14.09%

                    Is that right?

                    If so, that would be an acceptable likely outcome.
                    Of the Holy Roman Empire, this was once said:
                    "It is neither holy or roman, nor is it an empire."

                    Comment


                    • #25
                      Found it!

                      The thread

                      This is Dan's post. My boldtype
                      Originally posted by Dan Magaha FIRAXIS
                      The way it currently stands, your borders are seperate from your "workable city tiles". The number of city tiles you can work does increase as your city grows, but it doesn't expand nearly as far as your city borders do. Even if your city has only the beginning 1-square (no) border, you can work the requisite number of surrounding squares. But until those squares actually fall within your borders, the enemy can come onto them and do what he pleases. Once you've got borders around those squares, you can tell the other players to get out (and in most cases, they listen).

                      As for colonies, the resources go to whoever builds a colony and connects it with a road first. Consequently, colonies become key while your borders are expanding, and if you leave them unguarded or weakly guarded, you will pay the price. Also, since colonies need to be connected to a city with roads, an enemy can destroy your roads and sever the connection to that resource.

                      This can be disastrous, especially when you're relying on goods to pacify unhappy citizens. I had a game going this week and the CPU destroyed my roads at a key juncture and sent four cities into revolt.


                      Dan
                      Firaxis Games, Inc.
                      Creator of the Civ3MultiTool

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                      • #26
                        I noticed that in the screenshots and the reviews. Odd that something important like this would be changed this late in the game (Dan's info was from only a month ago or so).
                        12-17-10 Mohamed Bouazizi NEVER FORGET
                        Stadtluft Macht Frei
                        Killing it is the new killing it
                        Ultima Ratio Regum

                        Comment


                        • #27
                          Ya... that's what I said Gramphos. You're post quoting Dan supports what I'm saying. You can work the tiles around your city regardless of whether it falls in your borders.

                          Regardless... this preview from Gamespot is good for the garbage. The only usefull things they indicated was their reporting on the settlers and workers, and the new screenshots.
                          Of the Holy Roman Empire, this was once said:
                          "It is neither holy or roman, nor is it an empire."

                          Comment


                          • #28
                            I don't think it has been changed Krazyhorse! It think Gamespot didn't do their homework in analysing the game. They're reporting things that aren't true.
                            Of the Holy Roman Empire, this was once said:
                            "It is neither holy or roman, nor is it an empire."

                            Comment


                            • #29
                              I'm not sure. That thin white border which is visible under the dotted line of the national borders worries me.
                              12-17-10 Mohamed Bouazizi NEVER FORGET
                              Stadtluft Macht Frei
                              Killing it is the new killing it
                              Ultima Ratio Regum

                              Comment


                              • #30
                                Originally posted by Jason Beaudoin
                                Ya... that's what I said Gramphos. You're post quoting Dan supports what I'm saying. You can work the tiles around your city regardless of whether it falls in your borders.

                                Regardless... this preview from Gamespot is good for the garbage. The only usefull things they indicated was their reporting on the settlers and workers, and the new screenshots.

                                Read the boldtype!
                                The number of city tiles you can work does increase as your city grows, but it doesn't expand nearly as far as your city borders do.

                                You can only work the radius one until you have 10 cp.
                                Creator of the Civ3MultiTool

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