The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
KrazyHorse: Show us your calculations. I'd like to see what you've done to come to your conclusion... not that I disagree or anything. I'm just curious.
So what would the calculations be with a Crossack (attacks with 6) and a fortified phalax (defense factor of 2 + 2 for fortification = 4) ?
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
How do I get this? There are 10 distinct scenarios. I'll represent "tank wins round" by "1" and "warrior wins round" by "0". The probability of a tank winning a single round is .9 and the probability of a warrior winning a single round is .1
[Pointless rambling]
Damn - I always caught up on my sleep during my Probability and Statistics class. I was convinced it would never have any real world uses. Of course, that was when playing Hunt the Wumpus on a TRS-80 was a big deal.
[/Pointless rambling]
Anyway, given the above, there is the slightest chance that a warrior can slip his pointy stick into the tank treads and bring down the mighty beast. So I'm sure it will happen.
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Yup. Ignorance, maybe, but only in the non-pejorative sense. Forgive my laziness for not inserting the proper tags to make it 0.13 instead of 0.1^3, etc.
Originally posted by Jason Beaudoin
Dan Magaha from Firaxis indicated recently that the workable city tiles are always the same and your citizens can always work the tiles that are 2 squares from the city centre. The only difference is that if your borders do not extend up to those 2 square, any enemy unit can occupy that boundary without any diplomatic reprecussions.
I find this Gamespot preview very inaccurate, and they obviously didn't do their homework.
They should have given me the job of previewing the game.
From screenshots we have been able to make out that new cities just has the radius one, so I believe what they said to be true, but the borders expand faster then the workable area.
Originally posted by Dan Magaha FIRAXIS
The way it currently stands, your borders are seperate from your "workable city tiles". The number of city tiles you can work does increase as your city grows, but it doesn't expand nearly as far as your city borders do. Even if your city has only the beginning 1-square (no) border, you can work the requisite number of surrounding squares. But until those squares actually fall within your borders, the enemy can come onto them and do what he pleases. Once you've got borders around those squares, you can tell the other players to get out (and in most cases, they listen).
As for colonies, the resources go to whoever builds a colony and connects it with a road first. Consequently, colonies become key while your borders are expanding, and if you leave them unguarded or weakly guarded, you will pay the price. Also, since colonies need to be connected to a city with roads, an enemy can destroy your roads and sever the connection to that resource.
This can be disastrous, especially when you're relying on goods to pacify unhappy citizens. I had a game going this week and the CPU destroyed my roads at a key juncture and sent four cities into revolt.
I noticed that in the screenshots and the reviews. Odd that something important like this would be changed this late in the game (Dan's info was from only a month ago or so).
Ya... that's what I said Gramphos. You're post quoting Dan supports what I'm saying. You can work the tiles around your city regardless of whether it falls in your borders.
Regardless... this preview from Gamespot is good for the garbage. The only usefull things they indicated was their reporting on the settlers and workers, and the new screenshots.
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
I don't think it has been changed Krazyhorse! It think Gamespot didn't do their homework in analysing the game. They're reporting things that aren't true.
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
Originally posted by Jason Beaudoin
Ya... that's what I said Gramphos. You're post quoting Dan supports what I'm saying. You can work the tiles around your city regardless of whether it falls in your borders.
Regardless... this preview from Gamespot is good for the garbage. The only usefull things they indicated was their reporting on the settlers and workers, and the new screenshots.
Read the boldtype!
The number of city tiles you can work does increase as your city grows, but it doesn't expand nearly as far as your city borders do.
You can only work the radius one until you have 10 cp.
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