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  • First Bug?

    Look closely at the hill I have marked red:
    It should be outside the range of Antium (1), Veij (2), and the city in the southwest (3).

    So why is that hill inside the border???
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    Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

    Free Slobo, lock up George, learn from Kim-Jong-Il.

  • #2
    i don't think it's necessarily a bug, just rather than have the border loop way in then out again, and because the area is small, the border just encloses it. sort of as a bonus square that is in your territory, even though it's not in a city radius. .
    -connorkimbro
    "We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

    -theonion.com

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    • #3
      My best guess it the hill admired your culture so much that it converted.
      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

      "Yin": Your friendly, neighborhood negative cosmic force.

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      • #4
        Originally posted by Comrade Tribune
        So why is that hill inside the border???
        In another screenshot, that city on the southwest is Rome. It's big, but it's border on the other side only stretches three spaces, so you may be right.

        On the other hand, it could be as connor says, or something along those lines. Maybe the game is programmed to absorb squares that are surrounded on three sides by your culture, like that hill is. Otherwise, the mapping would start to contain a lot of goofy looking pockets outside anyone's borders.
        Eine Spritze gegen Schmerzen, bitte.

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        • #5
          Originally posted by yin26
          My best guess it the hill admired your culture so much that it converted.
          you just could not resist?


          actually the city ono the southwest looks big enough for some mean culture rating....

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          • #6
            Originally posted by Falconius

            On the other hand, it could be as connor says, or something along those lines. Maybe the game is programmed to absorb squares that are surrounded on three sides by your culture, like that hill is. Otherwise, the mapping would start to contain a lot of goofy looking pockets outside anyone's borders.
            Hah, Would be a cool, rainy afternoon strategie to try to get as many land within your borders with the least number of cities needed. Maybe even something for an Apolyton Contest?
            -------------------------------><------------------------------
            History should be known for learning from the past...
            Nah... it only shows stupidity of mankind.
            -------------------------------><------------------------------

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            • #7
              Originally posted by tuckson


              Hah, Would be a cool, rainy afternoon strategie to try to get as many land within your borders with the least number of cities needed. Maybe even something for an Apolyton Contest?
              there was one tolstoy's novel about such a contest in baskhiria...and it ended badly for the greedy bastards

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              • #8
                By this same token I think it's likely ( and the scrrenshots would seem to support this ) that if you can four cities with borders extenind round in a square and the middle of that square has no other city in it, your civ will be awared the land.
                A witty quote proves nothing. - Voltaire

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                • #9
                  it was something I really hated about CtP2,
                  the borders of your cities didn't fit with each other, so in fact you got all small pieces of land, and in the middle of your cities there was land you didn't control.

                  it just doesn't make sence that way.
                  I hope this proofs that this won't be the case with civ3
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

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                  • #10
                    Its probably because the cities use culture rating for borbers to "grow" and so maybe squares between borders can use accumelated culture points of all adjecting cities to also become inside the border and in that way make the borders more realistic!
                    Live long and prosper !

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                    • #11
                      Yes it looks like (at least in that version of the pre-release game) some form of border normalisation is taking place. The tile would have been surrounded on 3 sides by your controlled land and has no other cultural pressure preventing it being absorbed. Like Cybershy I'll be delighted if this means tiles trapped in the centre of your territory get absorbed into your country rather than remaining isolated and unclaimed.
                      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                      H.Poincaré

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                      • #12
                        It was stated before somewhere ( I think one of the interviews) that borders would be 'smoothed out'- meaning, you would be given them anyway if your border had certain 'holes' in it.

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                        • #13
                          I dont think the border is set by the range of your city, it wasn't in SMAC
                          I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

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                          • #14
                            That would be Great!

                            No more adding cities to fill up the gaps (resulting in riots because of exceeding a certain number of cities....).

                            One more piece of evidence that civ3 will be much and much better than ctp2!
                            Member of Official Apolyton Realistic Civers Club.
                            If you can't solve it, it's not a problem--it's reality
                            "All is well your excellency, and that pleases me mightily"

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                            • #15
                              Originally posted by Deathwalker
                              I dont think the border is set by the range of your city, it wasn't in SMAC
                              Borders are determined by culture. Eventually the most impressive cities may push their borders out 5 tiles.
                              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                              H.Poincaré

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