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Do we have to build all the trade route roads?

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  • Do we have to build all the trade route roads?

    I don't know if anyone knows the answer to this, but...

    Will the AI be smart/friendly enough to use their workers to build roads linking their cities to your cities for the purpose of trade?

    I remember in one post Jeffrey Morris saying that you can build roads in ALL territories, and that he does it all the time with his workers to make trade routes with other nations...

    If that's the case, does that mean it is up to the PLAYER to build all/most of the trade routes? Will the computer ever go out of its way to do the same? Does the AI have that capacity?

    I really hope so.

  • #2
    Are you implying that, if I trade for the Aztec's spices, roads have to be built? Maybe I'm slow, but I hadn't pictured this. I thought that the "connected by road" rule applied just to your own civ's gathering of resources.

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    • #3
      AFAIK, to be able to trade with another civ, there has to be a road (or harbor,or airport) connecting your capitol with theirs.

      The AI's willingness to trade is unknown. It may be that they are so clueless as to make you do all the road building to connect you up, then they grab the benefits of trading.

      HMMMNNNN..... I wonder if I can use that as leverage in the trade negotiations.
      Any man can be a Father, but it takes someone special to be a BEAST

      I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
      ...but Father Beast beat me to it! - Randomturn

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      • #4
        Originally posted by old dog
        Are you implying that, if I trade for the Aztec's spices, roads have to be built? Maybe I'm slow, but I hadn't pictured this. I thought that the "connected by road" rule applied just to your own civ's gathering of resources.
        Connected by road, port, or airport applies to trade inside and outside of your Civ. So you need a connection to another Civ prior to trading with them. From the official FAQ:

        "You can trade goods with another civ as long as you have a road, harbor, or airport that connects your civilization with theirs. Once you have a trade route, you simply negotiate with the other civilization in the diplomacy screen."


        That said, it would be impossible for the CPU Civs to remain competitive if they did not build decent road networks. Still, you may have to make the final link from your roads to theirs.
        "Stuie has the right idea" - Japher
        "I trust Stuie and all involved." - SlowwHand
        "Stuie is right...." - Guynemer

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        • #5
          It seems to me that on an average map just one harbour should suffice to trade with nearly any other civ.
          Somebody told me I should get a signature.

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          • #6
            Since the AI will probably love to build roads in their own territories, I don't think you need to worry about it. You'll just have to connect your roads to the closest road of the other civ.
            'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
            G'Kar - from Babylon 5 episode "Z'ha'dum"

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            • #7
              We are going to have to hope the AIs will be smart enough to build colonies and roads thereto. We will NOT be able to build roads inside their territories according to the Civ III site.
              No matter where you go, there you are. - Buckaroo Banzai
              "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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              • #8
                A Civ AI that didn't build roads all over its country would be more of a shock

                With worldbuilder choices seemingly stuck between 60% and 80% ocean in the options screen it is quite likely that the AI won't go roadbuilding through the wilderness to find you but will rely on port to port networks instead. That doen't require it to be more intelligent than founding cities on coastline occasionally.
                To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                H.Poincaré

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                • #9
                  I am curious, if it is also possible to build roads in the border of another civ to to complete trade route roads. Or have you first to sign pact for free passage to do so?

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                  • #10
                    dan said workers dont violate territoral agreements.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

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                    • #11
                      Um... never mind.
                      To those who understand,
                      I extend my hand.
                      To the doubtful I demand,
                      Take me as I am.

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                      • #12
                        We're told the AI doesn't need to cheat at lower levels so they are going to need the same access to strategic/luxury resources as we will. Hence they're going to build roads, and everywhere as always.

                        For my money the other questions are:

                        1/ Do roads give a commerce bonus so we're going to have to build roads everywhere as well?

                        2/ Does the AI get a bonus from the use our roads when attacking?

                        David
                        "War: A by-product of the arts of peace." Bierce

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                        • #13
                          Originally posted by Barshy
                          If that's the case, does that mean it is up to the PLAYER to build all/most of the trade routes? Will the computer ever go out of its way to do the same? Does the AI have that capacity?
                          If you want to play efficiently, you must do it yourself.

                          I also hope that establishing a coastal-city with harbour + switching maps with foreign Civs through diplomacy, isnt by itself enough in order to get those ocean trade-routes.

                          If above is the case, theres no or little incentive to invest in land-based international trade-routes - why should one? Every AI-civ is likely to have coastal-cities anyway, and if the only additional requirement would be unrevealed maps through diplomatic map-swappings...

                          I really hope that one must move out and discover - not with endless amounts of camel-equipped caravels, like in Civ-2 . But with 3-5 exploring & oceanic trade-establishing ships - each of them heading in a certain compass direction.
                          Last edited by Ralf; October 16, 2001, 15:38.

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                          • #14
                            @ UberkruX:
                            I like your avatar

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                            • #15
                              I would hope that the AI will AT LEAST go halfway and leave the rest to you. It would be real cool if the AI sees a resource you have, is one it wants, and completes the road, or if you absolutely have nothing to offer the AI, it wouldn't build any roads to your cities.
                              I don't do drugs anymore 'cause i find i can get the same effect by standing up really fast.

                              I live in my own little world, but its ok; they know me here.

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