'At E3, you describe a slimmed down interface with significantly less information screens to view. How has this changed Civ III? Is it inspire quicker or easier play? Will the stat buffs be satisfied?
Jeff: The interface has been streamlined to keep players immersed in the beautiful world we’ve created in the game and cut down on game interruptions - like the popups in previous Civs. We broke all popups into three categories. Those localized to an area, but require no user input, now appear on the map itself, near the area of focus. Those that were not localized to an area, but still didn't require user interaction became advisor messages. The last kind, those that require some user interaction (such as a picking a new advance to research), still stop the game. The boon of this system is that approximately 2/3rds of the game stopping information windows no longer stop the game. It'll be appreciated immediately by anyone familiar with the series.'
[More from the German site interview of Firaxis team.]
I can't tell you how appreciative I am of this. I for one had to shut down ALL pop-up options in CivII and Alpha Centauri becuase of their annoyingness. But now it looks I and others like me will be able to take advantage of these critical messages without critically annoying pop-ups.
Good work F-team
Jeff: The interface has been streamlined to keep players immersed in the beautiful world we’ve created in the game and cut down on game interruptions - like the popups in previous Civs. We broke all popups into three categories. Those localized to an area, but require no user input, now appear on the map itself, near the area of focus. Those that were not localized to an area, but still didn't require user interaction became advisor messages. The last kind, those that require some user interaction (such as a picking a new advance to research), still stop the game. The boon of this system is that approximately 2/3rds of the game stopping information windows no longer stop the game. It'll be appreciated immediately by anyone familiar with the series.'
[More from the German site interview of Firaxis team.]
I can't tell you how appreciative I am of this. I for one had to shut down ALL pop-up options in CivII and Alpha Centauri becuase of their annoyingness. But now it looks I and others like me will be able to take advantage of these critical messages without critically annoying pop-ups.
Good work F-team
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