Here is some info from a recent Firaxis interview:
"Do cut-scenes, such as Wonders movies, play an important role in the
Over all feel of the game? What another animations (cut-scene or otherwise) will feature in the game?
NR-B: We decided not to have wonder movies in CIV III mainly because we’ve spent a lot of time creating this beautiful immersive world and the wonder movies take you out of the world and interrupt game-play. The decision was influenced by feedback from CIV players who let us know that the wonder movies were not that important to them. There will be some very cool in-game visual rewards when you build a wonder. We do have an opening movie and a victory movie. I came up with the concepts for them, and our team created them. The rest of the game is chock-full of beautiful character animation."
Which is great IMO. I never had the wonder movies enabled, but they were fun to watch (once) outside of the game by loading them up in a player.
So as they say in Michigan: .... Cya!
[oh, and btw, here is a link for that interview: http://www.gamesweb.de/index.php?sit...ew=641&seite=1 ]
"Do cut-scenes, such as Wonders movies, play an important role in the
Over all feel of the game? What another animations (cut-scene or otherwise) will feature in the game?
NR-B: We decided not to have wonder movies in CIV III mainly because we’ve spent a lot of time creating this beautiful immersive world and the wonder movies take you out of the world and interrupt game-play. The decision was influenced by feedback from CIV players who let us know that the wonder movies were not that important to them. There will be some very cool in-game visual rewards when you build a wonder. We do have an opening movie and a victory movie. I came up with the concepts for them, and our team created them. The rest of the game is chock-full of beautiful character animation."
Which is great IMO. I never had the wonder movies enabled, but they were fun to watch (once) outside of the game by loading them up in a player.
So as they say in Michigan: .... Cya!
[oh, and btw, here is a link for that interview: http://www.gamesweb.de/index.php?sit...ew=641&seite=1 ]
Comment