from the gamespy article, from soren johnson:
This is a bit more realistic than the civ2 form, in which they had somebody making sure that "deity level could actually be beaten". this is also a nod to the endless creativity available to TBS players, that we can beat almost anything, given enough time to consider the matter.
I appreciate the honesty that the computer will cheat. I DO hope they've cut it down some , though.
the thought that nobody at Firaxis can beat the AI at deity level is great, since if they could, a lot of apolytoners would be bored with the game before any MP would be forthcoming.
She also (soren is a "she", isn't she?) said that the old easy win of ICS just won't work.
all in all, I'm pleased
The AI has been totally reworked. We started from scratch. We stretched out the difficulty levels. Chieftain is easier than it was in Civ II and Deity is now harder. Does the AI cheat? Yes, but sometimes in favor of the player! Below Prince level it cheats for the player, and above Prince level it cheats against the player. At Prince level there is no cheating.
Right now, no one at Firaxis can beat the AI at
Deity level, though we certainly expect players
to find ways to do so within a few months of the
game being released.
Right now, no one at Firaxis can beat the AI at
Deity level, though we certainly expect players
to find ways to do so within a few months of the
game being released.
I appreciate the honesty that the computer will cheat. I DO hope they've cut it down some , though.
the thought that nobody at Firaxis can beat the AI at deity level is great, since if they could, a lot of apolytoners would be bored with the game before any MP would be forthcoming.
She also (soren is a "she", isn't she?) said that the old easy win of ICS just won't work.
all in all, I'm pleased
Comment