Originally posted by Father Beast
Great leaders can be used to build an army, rush a project, and there was something else I can't remember.
So great leaders will be neccessary to rush projects for an OCC game. I wonder if you can stockpile them to build shakespeare, Ribannah, and Paul's on successive turns...
Great leaders can be used to build an army, rush a project, and there was something else I can't remember.
So great leaders will be neccessary to rush projects for an OCC game. I wonder if you can stockpile them to build shakespeare, Ribannah, and Paul's on successive turns...
Second, because wonders generate a LOT of culture, rush buying wonders with caravans is basically equivalent to buying culture, which pretty much defeats the purpose of culture and eliminates one of the biggest benefits to wonders. Third, by forcing you to "sacrifice" a great leader to rush a wonder, it makes wonders more valuable to you, and you aren't as likely to just start rush buying every "leftover" wonder that you hasn't been built yet. You're more likely to build only the wonders that mesh with your current goals and play style instead of just jamming every available wonder you can into a city.
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