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  • #16
    I for one am glad that the new diplomacy system doesn't entail units. Diplomacy and espionage are not the kind of things I want to be micromanaging, and it doesn't seem as real when you have to manually move a diplomatic unit all the way to the recieving civ.

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    • #17
      Originally posted by Provost Harrison
      Do you agree to an exchange of embassies with another power perhaps?
      I hope so. I always thought it a bit unrealistic that a foreign power could just set up an embassy in your country without your permission. Aren't embassies also supposed to be reciprocal sort of relationships?

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      • #18
        I assume Establish Embassy will be done via diplomacy rather than the espionage menu.
        Ie: "Request to establish embassy"
        Altough it could also be automatic and mutual under some condition...

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        • #19
          It's catch twenty-two. You can't have a diplomatic agreement to exchange ambassadors without an embassy. But then I was always steering diplomats through hostile territory to get an embassy so I could improve relations with a bribe or two.

          David
          "War: A by-product of the arts of peace." Bierce

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          • #20
            I never liked the CivII method of embassy establishment. I didn't like the fact that you could 'force' someone else to have diplomatic relations with you. Now, I know why this was done- for game reasons. But if you go anywhere in the world, any nation that doesn't want someone else's embassy in their country will have their way.

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