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How many civs do you expect to play with on average?

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  • #31
    It certainly depends on the map size.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #32
      1-5? Sure sounds like a lonely game.

      If every screen is up to it I'll play 10 civs, no more. That ensures that UN votes will be hard to get.
      "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
      "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
      "You are redoing history by replaying the civs that made history."-Me

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      • #33
        The more the merrier.

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        • #34
          My vote went with 1-5. Altough prehaps 3-7 would be a better category... That's 3-7 civs, not AI's.
          Call me boring but I prefer games with large well developed civs.
          (Also my computer is an old dungclunker)

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          • #35
            I plan on playing with either 8 or 16 civs, depending on whether enough last beyond the ancient period to present a challenge. In Civ 2, i rapidly ran out of foreign civs, so it really depends on how good the AI is as to whether i play 8 or 16 civs.

            I chose 9-12 civs, the option in between
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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            • #36
              On average 9-12, but I'll certainly try 16. Anyway it depends on map size and how long I want a game to last etc.
              CSPA

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              • #37
                Originally posted by Akron
                each civ should have about 600 squares to play around with, if the world is evenly divided. Thats about 29 cities per civ!
                29 cities???? u kidding? Thats just c%$p , 50 at least, and I wont stop from there

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                • #38
                  12 is good enough for me as long as large enough maps are provided with the game.
                  signature not visible until patch comes out.

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                  • #39

                    I will play only with 6-8 civs on standard or small maps because I do not have the time for the big maps.(job, girl friend ...)

                    And I don't like to control hundreds of cities and units. I like more when every city is important. Much more interesting, much more fun.
                    Good points - small maps rule when you are short of time.

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                    • #40
                      Originally posted by TheRussianKing


                      29 cities???? u kidding? Thats just c%$p , 50 at least, and I wont stop from there
                      Hey, if you want 50 cities, then that 256x256 map is just for you.

                      But for the 180x180 map, it may be even more than that, since I just guessed that 30% of the world would be inhabitable. Also, when I divided, I assumed there would be no overlap, so with an ICS strategy, its likely that you'll easily be able to place 50 cities on a 180x180 while still leaving plenty of room for the ais.

                      Anyway, 29 cities/civ is just too much for me. I don't like to have more than 15-20 cities myself. If the computer will expand into all the space I provide it, then it'll be fine, but I wouldn't want a large gap between my empire and the enemy.

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                      • #41
                        In SMAC I tend to stick to a limit of 10 bases, never more than 20 'proper' bases, I may have additional fringe / captured bases which perform menial tasks, but I usually give away captured bases to trusted allies.

                        I plan to play much the same way in Civ3.
                        Also, keep in mind that chances are Civ3 will have some anti-ICS measures, that could limit expansion as much as available land.

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                        • #42
                          If Civ3 has reduced the amount of micromanagement needed I figure the more cities the better.

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                          • #43
                            Originally posted by Vlad Antlerkov
                            Fifteen other civs (or more!), on the largest map. My processor can handle it
                            Same here. Maybe taking on 15 other civilizations simultaneously will actually be a challenge.
                            Humans are like cockroaches, no matter how hard you try, you can't exterminate them all!

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                            • #44
                              Originally posted by Executor


                              Same here. Maybe taking on 15 other civilizations simultaneously will actually be a challenge.
                              Wait until all 15 of them have nuclear weapons then declare war on all of them.

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                              • #45
                                Originally posted by Akron


                                Hey, if you want 50 cities, then that 256x256 map is just for you.

                                But for the 180x180 map, it may be even more than that, since I just guessed that 30% of the world would be inhabitable. Also, when I divided, I assumed there would be no overlap, so with an ICS strategy, its likely that you'll easily be able to place 50 cities on a 180x180 while still leaving plenty of room for the ais.

                                Anyway, 29 cities/civ is just too much for me. I don't like to have more than 15-20 cities myself. If the computer will expand into all the space I provide it, then it'll be fine, but I wouldn't want a large gap between my empire and the enemy.
                                20 cities?? man ull lose SO bad when you play on the net!
                                If u have CTP1 Id like to play u sumtime

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