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Bigger Nukes!!

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  • #46
    Uber, that's an interesting idea...

    Civ2: "Our words are backed with nuclear weapons!"

    Civ3: "F*ck with us and we'll launch a nuke up your ***!"

    Ah, the joys of casual profanity... I'm sure that will make Civ3 the most realistic game ever. Heck, I bet bush has said that to at least one foreign diplomat so far...

    Anyways, I believe nukes should hit a maximum of 2 square radius, but pollute far beyond that. And, they would add to global warming.
    Lime roots and treachery!
    "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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    • #47
      When I was living with my brother I changed the Civ2 text file and added various 'naughty' words like 'I'd f*** the king day!' or when it ended 'The king is a Tw*t' etc

      Which is alright until I got married and my wife was playing it and I'd forgoten I had changed it and so she was quite surprised!

      I made up for it by changing the text in the (can't remember what it is called) hall of fame screen to something like 'The world will remember you as useless but I still love you!' Which made her smile!
      'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

      'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

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      • #48
        LOL thast very sweet, SITS I should try it sumtime

        and yeah, I think that ALL squares in a Nuke's blast radius should get wasted, besides the ones outside them.
        AND I would REALLY like to see an IMPRESSIVE Nuclear explosion

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        • #49
          Originally posted by UberKruX
          incineration: 1 square
          major damage: 3 squares
          unit death: 4 squares
          ... I agree...
          and a lot of "special pollution"... (harder to eliminate!)
          googol... this is a number!
          "Silence Ming. I will let you know when I feel you are needed." - HappySunShine
          "Classic Eyes...But in reality, it works the other way around." - Ming

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          • #50
            I'm not really too concerned about how "big" or destructive the nukes are, although I think it's destructive enuff in civ2. I can't say I invented it but on my FIRST game on civ2 I figured out how to capture one city on an enemy's continent, build about 40 spies to nuke and destroy all units all the cities on a continent and have 30 land units wait to capture the empty cities, one by one you can capture the whole continent, ALL IN ONE TURN. Then send engineers to clean the sh\t up.

            What I'm saying is, could there be a bigger consequences when a player decide to nuke? Whether it's ICBM or tactical warhead (I don't think spy nuke is possible in Civ3 right?) Something tougher than all nations declaring war on you then you pay your allies off in 2 turns. Or perhaps that's how it works in the real world
            Last edited by J10; October 9, 2001, 06:58.

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            • #51
              In SMAC using a Planet Buster is considered to be atrocity and all the factions declare a war on you, including a faction that might be submissive to you. Unless you lift the restrictions on their use beforehand...
              'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

              'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

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              • #52
                ICBMs should not be a tool to capture cities at least not so they're useful anymore. I'd like to see this with regard to ICBM missile attacks on cities:

                1st strike means the destruction of 80% of city improvements and 70% of population.

                2nd strike results in the total destruction of the city and pop and destruction of the city tile.

                I hated the way in civ 2 you could just nuke, capture and clean up...

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                • #53
                  I'm sorry if someone has raised this already (I don't have time to read the whole lot) but by radius you mean the distance from centre of the nuclear strike to the outside edge.

                  ...if so I would vote for 2, as that would result in a 5x5 block of smoking landscape (assuming the centre tile is not included)
                  tis better to be thought stupid, than to open your mouth and remove all doubt.

                  6 years lurking, 5 minutes posting

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                  • #54
                    Originally posted by Th0mas
                    I'm sorry if someone has raised this already (I don't have time to read the whole lot) but by radius you mean the distance from centre of the nuclear strike to the outside edge.

                    ...if so I would vote for 2, as that would result in a 5x5 block of smoking landscape (assuming the centre tile is not included)
                    Yeah, it would be the centre of the explosion.
                    'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

                    'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

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                    • #55
                      Typo's right

                      Nukes should be a tool of Destruction of the enemy, not capture!!
                      There:
                      Atomic bomb (1sq radius)
                      center square kills whole city and all units,
                      surrounding squares kill 75% of city and all units

                      Hydrogen Bomb (2sq rad)
                      Center kills everything, including air units that may be flying above the city (If there is the 'sky' map that used to be called Space in CTP1)
                      surrounding sq do the same but without the plane effect.
                      2nd sq away damages units until they have 1HP and cities have 25% ppl left.

                      Hyper-ICBM (3 sq)
                      Center and surrounding sqares kill ALL and ALL
                      2nd sq away kills units and 95% cities!
                      3rd sq away kills 50% city and 75% units health.

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