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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I just think the AI should be more cautios with using nukes, this means only use nukes if there is no other way out of it...and a nuke war can really change the regard of other nations against the "nuke user" (to the lower), cuz it's really annoying to see the AI shoot 10+ nukes against another nation just because they want to take over the cities
Originally posted by UberKruX
incineration: 1 square
major damage: 3 squares
unit death: 4 squares
This sorta model looks good.
Nukes should not be the toys that the ai used to play around with carelessly in civ 2. There need to be REAL diplomatic consequences. It looks like these will be in, given the statement some firaxian made about the nuclear age as being just a stage in the game that you pass through rather than the end it was in civ 2.
I think once you get the tech/build the wonder (and make it quite expensive) then nukes should be very cheap to build. This would model the real world where there are 1000's of nukes each side. In Civ3 anyone starting a nuke war will have to consider the consequences of the other civ's having 50 nukes to reply with.
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
Berry, berry powerful I will check but it sounds like it has something to do with berylium...
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
One idea, which is probably far too late to include, is if you nuke an oppounts Capitial then they are unable to send nukes your way for a turn which gives you another shot of wiping them off the face of the earth. This hand-in-hand with cheap nukes would make civ very interesting indeed!
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
One square in Civ III isn't a 2km per 2km area! It's all the center of a city. Look at the urban part of New-York city, excluding all the less urban surrounding areas: it's huge...
I mean 1 square for the direct consequences, but the surrounding areas will have some serious problems too... Atomic bombs have areas of action. The center may destroy all, and radioactivity on sides, etc... Does much more than simply destroy.
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