Interesting! What about a kampmeier?
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Dutch PC Zone Preview
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and what about erlenmeier?
(strange connection:baljuw,schout,rentmeester quite some difference in jobdescription)
BTW Meier can also be writen like this Meyer.
Back to topic:is it possible to put some more info from that article on this thread(or is there a copyright problem?),in Dutch or English,all the same for me.
Shadeex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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Originally posted by Xmudder
I disagree.
I think it will be more like reading the book after watching the movie.I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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new info!
Today I bough the PC Zone and it has a nine page article, what they call the "Coverview" about Civilization III.
The imagery looks good, but does not give new info. Four half pages are filled with the previes. One page interview with Jeff Briggs and one page with Sid Meier. The last fraze is "When I say goodbye Sid jokes: `Half of my family lives in the Netherlands, so be careful what you write, otherwise thay are going to get you!'"
I will not translate the complete article, I will only mention the points which contain information which I did not see before or seem to be more exact than elsewhere
The main menu contains a tutorial, and there is the quick start feature (I presume just like in SMAC, which prevented most pregame options).
Special resources exist in three variants: strategic (iron, horses, etc.), luxury (spice, etc.) and bonus (gold, grain, etc.).
Some buildings produce culture, the palace one point per turn, a temple two points per turn. When a building is more than 1000 years old this number is doubled.
A unit which wins a battle can become a veteran unit, it gets a longer healthbar.
As long you have war with another nation citizens with that nationality will be against you. When there is peace they are less happy, so you need more luxuries to keep them happy. When you start a war against them again before they are converted, the troubles start again. What exactly the type of revolt is, and how culture influences this, I do not understand from the article.
"Kidnapped workers can be used as slaves, but doing so you ask for anarchy. During an anarchy your cities are only half as productive and you cannot build warunits."
When you have five hospitals the small wonder battlemess can be build, it cures units on enemy terrain.
"In total there are 32 wonders and 12 small wonders ..."
"You can make six different types of agreements with other civilizations, like a military alliance." Economic emargo is also one of them.
Within your borders everything always remains visible, no fog of war. Other civilizations may not use your roads without permission.
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Hmm.. hospitals...I wonder what their city benefit is. If a battle hospital SW allows units to reheal in enemy territory, does this mean a hospital or city is needed to heal units? Or a hospital heals units in one turn as the barracks use to?
No fog within my borders? Kick a$s!
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Re: new info!
Originally posted by Tventano
A unit which wins a battle can become a veteran unit, it gets a longer healthbar."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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What is the face?
Where does the face on the title of the coverview and on the coverpage of the magazine stand for?
See for the image: http://www.pczone.nl/dezemaand/
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Originally posted by SerapisIV
Hmm.. hospitals...I wonder what their city benefit is. If a battle hospital SW allows units to reheal in enemy territory, does this mean a hospital or city is needed to heal units? Or a hospital heals units in one turn as the barracks use to?
Perhaps an hospital make more people happy (or some unhappy turn to content), as Police station (better life condition, more happyness).
I'd like to add an hospital can limit a spreading disease (a random event in SMAC who can reduce population in every city three tile away from the original epidemic start), but Firaxis mentioned some weeks ago that Civ III will not have random events...
No fog within my borders? Kick a$s!
Of course I'm assuming that "no fog of war inside border" include enemy troops always visible in my territory, not only "know territory always showed". That's a bit against early announce of relevance of troops on mountains and their better Line of Sight...
Why I have the feeling that there has been another backstep from the remaining "debris" of 3D Civ early prototype vs. the (IMO) aged flat isometric map?"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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Originally posted by Adm.Naismith
May be an hospital is something like Sanitation in Civ II, a "need to have" to grow your city over a given population limit.
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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I think the hospital should also do something productive, like for instance restore the health of a unit after 1 turn of staying in the city."Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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