I will sustain this thread until Friday, day which Dan overlooks this forum.
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Will be possible to offer other civ to BREAK a pact in exchange of other stuff???
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from civ3.com
Our new diplomatic model will allow you to put nearly anything on the table when making deals with other civs. You can trade a variety of things, including:
Cities
Gold (lump sum or per turn)
Technologies
Luxuries
Resources
World Maps
Contact with other civs
Diplomatic Agreements, which can include the following:
Peace treaty
Right of passage pact
Mutual protection pact
Military alliance against a common enemy
Trade embargo against a common enemy
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yeah that bothered me too
it still has the old option of dealing with the relations between you and a civ , but not abusing how that civ treats another
I hope such options are in, but its likely they are not. therefore the best we could do probably is ask that civ (britian) to just join you in fighting of the other (rome)"Maybe, just maybe my guys can hold 'em off... yeah... and maybe I'm a Chinese jet pilot" - Bruce Campbell, Army of Darkness
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I'm coming out of my silence to say this(not by choice of doing limited posting but by crappy Netzero, but all will change when I get DSL on Oct. 8):
Possibly the Mutual Protection Pact could include what you are looking for Asesino.However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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I think a Mutual Protection Pact is where you and another civ agree that if an attack is made on either one of you, you both go to war. Like NATO, only defensive"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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It could also mean that the English wouldn't give the Romans (who are enemies with your Civ) a right of passage knowing that the Romans might attack you. Or am I betting on too much of a sophisticated AI?However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Originally posted by TechWins
Or am I betting on too much of a sophisticated AI?"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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Originally posted by TechWins
It could also mean that the English wouldn't give the Romans (who are enemies with your Civ) a right of passage knowing that the Romans might attack you. Or am I betting on too much of a sophisticated AI?
The biggest challenge will be having the AI accept sensible deals, the SMAC AI was fairly good in this regard (it wouldn't embark on a self-destructive alliance lightly). I have faith in Firaxis to be able to make an even better AI for Civ3, particullary when it comes to being able to accept a reasonable offer, rather than always having to rip off the human...
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I too think the Civ3 AI will be much improved upon Civ2 and as well as SMAC, but what I was hoping for was a bit of a stretch on the efficiency of the AI.However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Yes... the main thing SMAC AI lacked was (a lot!) of tweaking, it seemed to play to slightly different rules, as if the AI was "finished", then a bunch of features added/modified, without the AI being updated. (the best example of this is the AI being unable to utilise crawlers, forests and treefarms properly)
*Most* of the flaws in the SMAC AI could have been fixed with a patch, which unfortunately never came. (Not even with Alien Crossfire )
Firaxis policy on patching SMAC seemed to be "if it isn't completely broken, dont fix it". And because the AI half worked, that was good enough .
Lets hope they support Civ3 better, and update the AI every so often as new winning strategies are discovered.
(Or is there some unwritten law about not improving AI in games )
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Originally posted by Anunikoba
Asesino, no offense, but every time I see your name, the first thing that comes into my head is 'Ascetic Virtues'.
If we translate my nick to english, would be: Virtual Assassin.Roman: Civilization belongs to the civilized. Attila: It belogs to those who have the power to conquer it. Me: Nope, it belongs to me. Coz ive paid 50 bucks and it has a 30 days satisfaction guarantee.
Asesino_Virtual
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