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Seperate the toggle for civ-abilities and golden age

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  • #16
    So you can't force a scenario to use civ specific units?
    It would be good if you could add this as a last minute change to have a scenarioflag that overrides the settings.
    Creator of the Civ3MultiTool

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    • #17
      But then what if you want to play a scenario and be able to build all units? This is fine as it is; you can always toggle the switch on or off depending on your preferences and whether or not you're playing a scenario. The scenario maker shouldn't be able to override my preferences for how I want to play -- it should be up to the player. The scenario maker might recommend that you toggle that switch on in the introduction to the scenario, however (assuming there are intros like in Civ 2).

      Originally posted by Gramphos
      So you can't force a scenario to use civ specific units?
      It would be good if you could add this as a last minute change to have a scenarioflag that overrides the settings.

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      • #18
        Wow! They weren't kidding when they said Civ 3 included powerful editors... Mod makers should have lots of fun with this
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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