The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Seperate the toggle for civ-abilities and golden age
So you can't force a scenario to use civ specific units?
It would be good if you could add this as a last minute change to have a scenarioflag that overrides the settings.
But then what if you want to play a scenario and be able to build all units? This is fine as it is; you can always toggle the switch on or off depending on your preferences and whether or not you're playing a scenario. The scenario maker shouldn't be able to override my preferences for how I want to play -- it should be up to the player. The scenario maker might recommend that you toggle that switch on in the introduction to the scenario, however (assuming there are intros like in Civ 2).
Originally posted by Gramphos
So you can't force a scenario to use civ specific units?
It would be good if you could add this as a last minute change to have a scenarioflag that overrides the settings.
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