Well, it's October: the month that Civ3 will finally be released. Correct me if I'm wrong, but I, at least, have not heard the slightest hint that it will come equipped with a scripting language. If we haven't heard anything by now, it looks to me like we ain't gonna get one.
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Will Civ3 Have A Scripting Language?
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It seems the more we know about the game, the more questions we have. And little answers seem to be coming. But I would guess that your assumption is correct.About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
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oooh a scripting language would be too cool.
i mastered UScript within a few weeks, and im sure if Civ had something like it i'd be set.
source code would be better"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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Scripting would be cool.
Source code would not, as C++ is usually more difficult to follow, and completely unnecessary for scripting AI, once a good scripting language has been defined.
If we could tweak the AI, or suppose, create new leaders besides the default ones it would be great.
Imagine if I could with a script change the romans from caesar to - musolini and change their bonuses and overall strategy.
Imagine if I could refine the behaviour of AI ships!
Imagine if I could make some sort of script driven events for a scenario!
Imagine all the people...
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Originally posted by Sirotnikov
Source code would not, as C++ is usually more difficult to follow, and completely unnecessary for scripting AI, once a good scripting language has been defined.
"What is the Matrix?" -Neo
"The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]
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Originally posted by Roman
Actually, Firaxis has already confirmed that Civ 3 will indeed have a scripting language. I don't remember which thread this was in though...Världsstad - Dom lokala genrenas vän
Mick102, 102,3 Umeå, Måndagar 20-21
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Having to develop and write code 8 hrs a day, I don't think I'll be playing with Civ's language. It may be useful for scenarios, but all of the interesting AI hooks are buried in the code...
Who asked for the source? Yeah right.... you clearly do not get capitalism. The only reason Red Hat and the Linux distros make it is because they sell technical support. Code does not write itself for free!
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Originally posted by Snapcase
A "comprehensive civilization editor" and a "macro language" do not Scripting Langauge make. Still, they go a good part of the way.Rome rules
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Originally posted by squid
It may be useful for scenarios, but all of the interesting AI hooks are buried in the code...Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
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Debatably. Actually most of the modifications to CTP2's AI were done by tweaking the data in the text files. But there are some nice hooks that let you get directly into it. For example, I've been playing around with the "WW2 scenario" that was provided. You can add your own user defined strategies to Strategies.txt, so I added two: WW2_GERMAN_LAND_GOALS (which sends the Panzer divisions to capture cities) and WW2_GERMAN_AIR_GOALS (which sends the Luftwaffe to bomb the hell out of anything nearby). To get the AI to use them:
Code:if (tmpPlayer == 1) { // If current player is German ConsiderStrategicState(tmpPlayer, 9900, StrategyDB(STRATEGY_WW2_GERMAN),-1,-1,-1); tacticalGoals=Random(100); if (tacticalGoals<66) { ConsiderStrategicState(tmpPlayer, 9999, StrategyDB(STRATEGY_WW2_GERMAN_LAND_GOALS),-1,-1,-1); } else{ ConsiderStrategicState(tmpPlayer, 9999, StrategyDB(STRATEGY_WW2_GERMAN_AIR_GOALS),-1,-1,-1); SendTroopsToTheater(); //Blitzkrieg land tactics }
This is the sort of thing I've been hoping that we'll be able to do with Civ3, but so far things don't look that promising.
EDIT: I almost forgot. The award for the most *imaginative* analogy of the day goes to Sirotnikov.Last edited by Peter Triggs; October 2, 2001, 20:22.
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