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Now that we know there are 16 civs and 256 times 256 maps...

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  • Now that we know there are 16 civs and 256 times 256 maps...

    ... do we know whether the other "limits" have also been increased?

    For example, I remember running out of the city limit in civ2 many a time and the problem if the 255 limit on cities, as well as the limits on units, etc. stayed, it would be difficult to enjoy the games I long for with 16 civs on 256 times 256 maps.
    Rome rules

  • #2
    I really hope they changed the other limits (max. cities and max. units on the map, max. possible slots for techs/units) also. Given the RAM/CPU performance of modern computers, this should be no problem
    Blah

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    • #3
      OT - BeBro, where in Germany do you live? I currently reside in Germany (in Schwaebisch Gmuend, a small city of about 65 000) about 50km SE of Stuttgart.
      Rome rules

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      • #4
        what is that 256 measured in?
        be free

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        • #5
          Roman, I live in Berlin - my brother lives in Stuttgart

          SnOOpy, I think it means a map can have 256x256 squares (or more via the editor?). That would be moe than 65000 squares - for comparison, normal civ2 maps could have only 10000 squares max.
          Blah

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          • #6
            oh of course! LOL

            You don't want to know what I was thinking it was - it was so stupid I had to ask, but I just plainly forgot about the diamond squares. diamond squares!? I mean tiles.

            Now there's a question for Dan, what are the dimensions of the tiles?
            be free

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            • #7
              So it's confirmed that you can definitely play a game with 16 total civs? As long as the map is big enough (I think 180x180)

              Earlier speculations put the number at 8.
              "Chegitz, still angry about the fall of the Soviet Union in 1991?
              You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez

              "I was hoping for a Communist utopia that would last forever." - Imran Siddiqui

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              • #8
                yeah its confirmed by Dan, and he also said you can play 16 on a small map if you wanted to
                be free

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                • #9
                  thank God. Maybe this game won't be such a flop after all
                  "Chegitz, still angry about the fall of the Soviet Union in 1991?
                  You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez

                  "I was hoping for a Communist utopia that would last forever." - Imran Siddiqui

                  Comment


                  • #10
                    Originally posted by orange
                    thank God. Maybe this game won't be such a flop after all
                    Right, without this it would really stink...

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                    • #11
                      Now, we know that we can add custom civs. Perhaps we could have more than 16 civs in a game, then...?
                      oh god how did this get here I am not good with livejournal

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                      • #12
                        Originally posted by Vlad Antlerkov
                        Now, we know that we can add custom civs. Perhaps we could have more than 16 civs in a game, then...?
                        noone mentioned that, so I wouldn't think it is possible, but 16 is great already.

                        On a small map with 16 civs most of them get killed of in BC and 16 civs will be enough to fill quite a big map, and give scenario makers much more flexibility comparing to 8 civs. 32 limit does not improve gameplay as much as a move from 8 to 16, there will surely be many occurences when people will want more, but to get 16 from the initial fear that there will be only 8 as before, is great.
                        Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
                        GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

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                        • #13
                          How about we ask about the city and other limits in the next set of "Ask the Civ Team"?
                          Rome rules

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                          • #14
                            Now that 16 civs in a game, I think it's fair we remind that some "conservative" Civ players were arguing that the game would be too slow and only super-computers would be able to handle more than 8 civs...

                            "An intellectual is a man who doesn't know how to park a bike"
                            - Spiro T. Agnew

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                            • #15
                              I think the idea that 16 civs will only run on supercomputers is absurd. We're not talking about a game that will require lots of power, its not going to be a 3D 10 billion polygon per second game. Whoever suggested that is probably a newbie.

                              Anything above the minimum system requirements will be fine, that's why they're called "Minimum System Requirements"!
                              To us, it is the BEAST.

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