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  • #16
    Originally posted by Mongoloid Cow
    Don't huts sprout barbarians until you destroy them and then get the free settler / unit / city / nothing / gold / tech / enemy barbarian horde or something like that, and then a new hut appears in the fog of war? I thought someone from Firaxis said that...
    Well, I knew about "barbarian encampments", but I didn't realise that it had been stated that they gave you something for destroying them.
    12-17-10 Mohamed Bouazizi NEVER FORGET
    Stadtluft Macht Frei
    Killing it is the new killing it
    Ultima Ratio Regum

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    • #17
      I saw it on one of these forums over about the past fortnight, I can't remember idf it was a Firaxian or not.

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      • #18
        A recurring 'goodie' hut doesn't exist and won't exist. The 'barbarian encampment' does, but you'll not find any goodies there. It wouldn't make any sense to have it that way, a botomless well of goodies just waiting to be had!

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        • #19
          Why would it be a bottomless well of goodies?

          I know that if you manage to enter a barb encampment, it's destroyed forever.

          This info was handed out by a firaxian a couple of weeks ago.

          I don't see the major problem with being given a bonus for killing off a tribe of barbs. Maybe you should be given a settler or worker for doing so.
          12-17-10 Mohamed Bouazizi NEVER FORGET
          Stadtluft Macht Frei
          Killing it is the new killing it
          Ultima Ratio Regum

          Comment


          • #20
            Originally posted by KrazyHorse


            Well, I knew about "barbarian encampments", but I didn't realise that it had been stated that they gave you something for destroying them.
            If you look at the civ specific abilities table (http://www.civ3.com/devupdate_civspecific.cfm) Effect 1 for Expansionist is "Better stuff from barbarian villages." This implies that you get "stuff" from barbarian villages. However, that means you have to attack the barbarians. No more freebies! I like this MUCH better than the old "goodie huts".
            "Stuie has the right idea" - Japher
            "I trust Stuie and all involved." - SlowwHand
            "Stuie is right...." - Guynemer

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            • #21
              It makes sense too. If there are barbarian tribes around, they'd be off pillaging and looting all day long, and bringing that loot back to their village. Then, when you destroy their village, you discover all the loot they've gathered
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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              • #22
                Originally posted by aebbeka
                This is crazy! The game won't even be out for a month and you guys are already making detailed plans about your first game!
                I second that.

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                • #23
                  Do you start with 2 settlers or 1?

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                  • #24
                    Originally posted by UberKruX
                    ... and then on my 183rd turn i will goto Rome and build a musketman, and found a new city on the third island of my empire and name it "The Zulu Suck A$$" just to mock them. then i will...
                    LOL Uber

                    I'll probably go phalanx/warrior, phalanx/warrior, settlers, worker, phalanx/warrior, settler, wonder, temple, granary(or Pyramids). I like to build 2 cities from each city so that I expand exponentially. After the wonder, I'd go with an offensive unit and I would start wreaking havoc. The first game of Civ 3 I play is going to be a pure conquering-fest. F#$% all this wussy diplomatic/cultural hippy crap.

                    <--- "Hello Claris!"

                    <----- brains taste good?

                    "AHH DIE! "Yikes!"
                    To us, it is the BEAST.

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                    • #25
                      Well, I intend to play expansionist, so I'll start out with pottery. It takes 20 food (10 turns at 2 shields/turn) to grow to size to, and another 20 food (10 turns at 3 shields / turn) to grow to size 3 (Washington in the Civ 3 video is size 2 and had a 20 food growth box).

                      So the only way to get my granary (60 shields) before size 3 is to rush-buy it or play industrious (probably +1 shield in home square; commercial doubles commerce in home square). Then I'll build a temple, and then workers and settlers, with the odd military unit or city improvement thrown in.

                      Another issue is that if you build a settler and drop your cities size down to a 1 or 2, and have a granary, you will immediately jump up a size (your granary will always have at least 20 food in it).

                      There are still goddie huts, now called barbarian villiages. I saw a unit enter one in the video, and a Firaxian talked about finding metallurgy in one. I think that a goddie hut may well turn into a barbarian settlement from time to time, which must be smashed militarily... and will then re-spawn somewhere in the fog of war.

                      It will be my scout's job to recruit my army. I just wonder if the expansionist advantage is as useful as making Ponce De Leon one of my founding fathers was in Colonization.

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                      • #26
                        what, you people never nqame a city "[civ name] sucks a$$" ?

                        its real fun in MP
                        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                        - Ender, from Ender's Game by Orson Scott Card

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                        • #27
                          Excuse me SirShowEveryoneTheInsideOfYourNose, I am going to be the Zulu's first.
                          be free

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                          • #28
                            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                            - Ender, from Ender's Game by Orson Scott Card

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                            • #29
                              Yeah, Snoopy, I also like the Zulus! Actually, in Civ2 I love them, since there is so much free space to settle, without being disturbed!
                              Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                              I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                              Also active on WePlayCiv.

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                              • #30
                                I clicked the wrong button!
                                Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                                I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                                Also active on WePlayCiv.

                                Comment

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