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The fall of the Camel

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  • #16
    Originally posted by Anunikoba
    I do hope there is an aspect to the game that involves espionage. This 'Dark Art' would be fine if it were played in the shadows- in the background so to speak- without actual units.
    Good point! Why should they be clearly visible as units?

    But I still would like to see something more than "Pay this amount in gold and you can see what your enemy is up to".
    Good idea. In Civ-2 you had to pay a resource-cost for your diplomats & spy's. In Civ-3 you dont have to build them - but the information they provide shouldnt be costless. Especially not then it comes to advanced spy & sabotage-activities. Establishing embassys should be connected with an one-time cost.

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    • #17
      I'm happy. Two things I hardly ever bothered with was establishing embassies and building trade routes. You could communicate without an embassy and the economy model was so unbalanced that trade was never needed to make cash.

      I am looking forward to seeing the changes
      To be one with the Universe is to be very lonely - John Doe - Datalinks

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      • #18
        I'm also going to miss the camel. I enjoyed the challenge of having to escort a fleetload of goods to some far off destination. The measure of success I felt was high because the accomplishment took a bit of work. The game payoff (cash & bulbs) was usually worth it as well (not to mention all the wonders I snatched). Conversely, failure to get my camels there (and on time) was dissappointing . . . but I liked that feeling under those circumstances. It created a high-risk/high-payoff element in the game.

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        • #19
          Originally posted by Chronus
          I enjoyed the challenge of having to escort a fleetload of goods to some far off destination. The measure of success I felt was high because the accomplishment took a bit of work.
          Well, I didnt like the camel-micromanagement, but I nevertheless understand your point. If one dont have to work for it, one wont appreciate it much either.

          The latter is why I never liked the SMAC-solution; all you had to do basically, was to establish comm-link frequencys with all factions + maintain treatys with at least 2-3 of them, and you got enough trade automatically. And since you easily could trade yet unknown comm-links from 1-2 already known factions, it didnt took that long to get full access to all of them, without having to move out much and find these factions.

          Now, what to do? Well, it seems to me that the Civ-3 team have come up with a good middle-ground solution here. Just establishing embassys with peaceful civs isnt enough. You must manually build roads and connect to foreign road-networks as well. Also, just building coastal cities isnt enough either. Logically, you should manually go out and discover/uncover any foreign coasts with your ship-units - and by that establish ocean trade-routes. Im not 100% sure about the latter, though. I really hope it isnt enough to just trade political contacts and/or maps with these foreign Civs + founding coastal-cities, in order to get automatic ocean trade-routes.

          True - each and every of your cities must no longer produce caravan-units. Its now enough to move one ship from its coastal-city to any island-based foreign coastal-city, and any cities that is road-connected to these two coastal transit-cities, on either side, gets automatically access to the now established ocean trade-route.

          Hopefully, if you have traded an embassy-contact through a middle-man Civ, you get political access - but not trade & recource access. Not until you actually have visited that Civ "physically" with a ship, so to speak. At least I hope that this is the case. An official clarification would be great.

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          • #20
            To be able to enter into trade negotiations with other civs, you need a road connecting one of your cities to one of their cities.
            Above I found in this thread. It seems to be an official Firaxis-answer to a guy named Orange, but I dont know for sure. Anyway, I hope above princip goes for ocean trade-routes as well. That is; before oceanic trade-routes is even available in the trade-screen, the player must first physically visit that supposed foreign coastal transit-city, with one of his ships. Otherwise, there is no, or very little incentive to invest in oceanic explorer-journeys.

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            • #21
              Originally posted by Ralf

              Micromanaging 2-3 routes per city was a rather tedious with 15-20+ city-empires. Also, thanks to those city-indevidual standalone foreign trade-routes, you couldnt embargo/ be embargoed easily in Civ-2.
              And when you get to 100+ cities it's hand-destroying. Also I don't know about most people, but I never traded with other civs. Why should they benefit when I can get double the trade bonus. I only end up 'liberating' civs I trade with anyway

              The Camel. RIP 2001

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              • #22
                Why would you trade with the outside? Because the extra trade is reduced when you trade domestically, and because the instant bonus is much higher for foreign cities. None of that instant bonus goes to your enemies, BTW.
                12-17-10 Mohamed Bouazizi NEVER FORGET
                Stadtluft Macht Frei
                Killing it is the new killing it
                Ultima Ratio Regum

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                • #23
                  In the words of that chick who sang "Midnight at the Oasis":

                  "Send your camel to bed..."

                  G'Night tedious economic micromanagement!
                  Eine Spritze gegen Schmerzen, bitte.

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                  • #24
                    I, for one, won't miss them camels a bit. They were just too tedious to move around. Gameflow over micromanagement, please!!.

                    Asmodean
                    Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

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                    • #25
                      umm, Im almost positive that you wont need ships for trade routes, your gona use ether harbours or airports...
                      "Nuke em all, let god sort it out!"

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                      • #26
                        The camel is not dead, it's now sitting in a room, making trade decisions and advising us. He's even happy he no longer has to be running out on the sun anymore. And I'm glad too, because checking out and establishing trade routes for 200 cities in civ2 could be a bit boring and tiring sometimes.

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                        • #27
                          Originally posted by splangy
                          umm, Im almost positive that you wont need ships for trade routes, your gona use ether harbours or airports...
                          Well, only one ocean trade-route with that other Civ, is strictly needed as long as both your own and that foreign coastal transit-city are road-connected with respectively homeland-cities.

                          A ship-unit should be needed in order to establish that one ocean trade-route, once and for all. Otherwise, there is not much economical incentive to explore/uncover the surrounding world at all, since diplomacy-contacts can easily be traded.

                          Also, most (almost all) empires is likely to establish at least one or more coastal cities, right. If the only additional requirement for ocean trade-routes, is embassy + peaceful relations, then why would anybody ever bother with slowly & laboriously road-connecting with other foreign road-networks? You get your trade-routes automatically anyway, through your coastal-cities, without having to lift a finger.

                          I would be very unballanced; land-based trade-routes = comparibly slow and labourish to establish. Ocean-based trade-routes = automatically and without any effort. I dont think so. Only in later modern stages, then you have access to airports, it becomes comparibly easier.

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                          • #28
                            Originally posted by KrazyHorse
                            Why would you trade with the outside? Because the extra trade is reduced when you trade domestically, and because the instant bonus is much higher for foreign cities. None of that instant bonus goes to your enemies, BTW.
                            Yes, but only if the AI cities were as big/developed as mine, which they usually aren't. I know they don't get the tax/science bonus, but they do get the trade/turn bonus. Oh well. Mute point now.

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                            • #29
                              Am I the only one who thinks that trading via airports is a daft idea? Airfreight is diabolically expensive, and I can't imagine anyone transporting iron or oil by plane.

                              As for sea trading, well I reckon that the number of harbours you've got will decide how much overseas trade you can do. One harbour = one resource. So if you want to trade overseas in a big way you'll need a lot of coastal cities. Building ports will allow two resources to be traded.

                              I read a while ago that naval blockades of ports was in the game. Does anyone know if it's still in?

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                              • #30
                                Originally posted by Skanky Burns
                                You *can* use boats for peaceful purposes. Just load up some settlers and workers, cart em off to a distant land, and start raking in those rare resources.

                                Also, you can use this city to build a road network to the civ on that continent, and thus allow trade with them.

                                I like the sound of this!

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