I like using alpine troops and mech inf (or even paratroopers) to penetrate behind the target enemy city and basically "seal" them off - exerting ZOC over enemy railway.
"So what if you got roads... you gotta get past these fellas first !"
That's why I think if railway has to wait until you take the enemy city, they should at least confer the road bonus on your units IF the road square is already occupied by a friendly unit. This means that paratroopers can be used in their conventional role - tactical and strategic real estate acquirement..... (e.g. Operation Market Garden - paratroopers used to seize bridges over the Rhine so it doesn't get blown up (pillaged))
of course, I kinda suspect that the code used in in civ3 may not allow that kind of discrimination easily.....
"So what if you got roads... you gotta get past these fellas first !"
That's why I think if railway has to wait until you take the enemy city, they should at least confer the road bonus on your units IF the road square is already occupied by a friendly unit. This means that paratroopers can be used in their conventional role - tactical and strategic real estate acquirement..... (e.g. Operation Market Garden - paratroopers used to seize bridges over the Rhine so it doesn't get blown up (pillaged))
of course, I kinda suspect that the code used in in civ3 may not allow that kind of discrimination easily.....
I think it was included in the game as to give the defending civ a chance. Because if you land a large army in a civ will loads of rail roads you could capture a huge amount of cities using his rail links. But it is a bit unreallistic. If you could implement a scourched earth policy that would be more realistic, but if you did that it should destoy the rail roads for every one and would have to be re built later.
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