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The game seems to have a bias towards nerdy "relatively peaceful builders"

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  • #61
    Why not some sort of tachyon cannon
    Speaking of Erith:

    "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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    • #62
      Tachyon-cannon would be better then you can wait a little longer and maybe shoot them out of space a few days before they arrive.
      But again you will need someone with very good eyes to aim for that ship,and to make sure NOT TO SHOOT YOUR OWN SHIP in this process .

      This really could be fun.
      Science advisor: [COLOR=sky blue]Supremeleader I have good news.The Tachyoncannon works exactly as predicted.[/COLOR]
      Supreme Leader(ie you): Ok,thanks science advisor.
      Military advisor,I order you to shoot that hostile spaceship to kingdom come.

      Military Advisor: YES,SUPREME LEADER.
      ...(after a few minutes)
      Military Advisor:
      WE HAVE FIRED THE CANNON AND I SAW THE SHIP EXPLODE SUPREME LEADER,WE ARE VICTORIOUS!!

      Science advisor: [COLOR=sky blue]
      Euh...sorry to interrupt....oh most blessed leader....there seems to be a little problem....euh....how could I put it....we lost contact with our spaceship....I think we have accidentally shot our own...spaceship.... [/COLOR]
      Supreme Leader(ie you):
      WHAAAT!!!!!
      Military Advisor: [I]We shall immediately shoot again at the hostile spaceship,supreme leader,we will not miss a second time[I]
      Foreign Minister: Supreme leader please don't forget that our allies also have a spaceship travelling...
      Supreme Leader(ie you): Military advisor,you better not miss this time or the next thing that will be shot is YOU.
      ....


      Shade
      ex-president of Apolytonia former King of the Apolytonian Imperium
      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
      shameless plug to my site:home of Civ:Imperia(WIP)

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      • #63


        SMAC player reporting in!

        Who's up for some high-velocity gravitons?

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        • #64
          better use Tachyons,gravitons still have a speedlimit(ie speed of light,i thought),And what would you do??Pull them back or cruch them against the face of the AC planet??(nice poll question )

          Shade
          ex-president of Apolytonia former King of the Apolytonian Imperium
          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
          shameless plug to my site:home of Civ:Imperia(WIP)

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          • #65
            I was under the impression that the gravitons, once inside the target, would destroy it from within (assuming the gravitons are in extremely high concentration). All that force pulling every which way...

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            • #66
              Will you guys knock it off? You are talking stupid.

              Steve
              Anti-anything dealing with sci-fi

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              • #67
                Haha! You shall soon feel the wrath of a million gravitons!

                *remembers they're not real*



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                • #68
                  Originally posted by TJW
                  i actually think that the road rule is fine. The reason that the germans were able to utilize the french road network so effectiv++++was that the french army was in disorder and retreating, while the british expedianary force was either in belgium or been evacuated.
                  In history, no empire has even come close to taking even half the world. the largest empire ever to exist, the british empire, only covered 1/3 of the world. From what i've heard, the new rules will make civ3 far more realistic.
                  yess. but if theres only 8 civss...
                  And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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                  • #69
                    What someone needs is a mod that allows many more Civs. Actually, it should be in the release, but that probably won't happen. 800x800 maps, anyone?

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                    • #70
                      I just want to say that I am also a peaceful player. What always got me angry was the stupid and arrogant AI that forced me to go to war.

                      I'm glad to see that the AI won't be permanetly "terrorists", like in SMAC.
                      "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                      Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                      Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                      Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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                      • #71
                        Yes, but in SMAC, the AI wasn't good enough to be a good builder...attacking was the only way they had a chance (and not even then).

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                        • #72
                          I was under the impression that the gravitons, once inside the target, would destroy it from within (assuming the gravitons are in extremely high concentration).
                          now that I think of it,If there would be real gravitons(up until now no real evidence is found,only virtual Gravitons are known)I wouldn't even know how to use them as beam,since it are particles that carry gravitational force.

                          Will you guys knock it off? You are talking stupid.
                          Steve
                          Anti-anything dealing with sci-fi
                          Since when are advanced physics Sci-fi??(let alone stupid,how dare you,you barbarian )

                          800x800 maps, anyone?
                          only 800x800 not 8000x8000

                          (I really feel in a crazy mood tonight )

                          Shade
                          ex-president of Apolytonia former King of the Apolytonian Imperium
                          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                          shameless plug to my site:home of Civ:Imperia(WIP)

                          Comment


                          • #73
                            Originally posted by Zealot
                            I just want to say that I am also a peaceful player. What always got me angry was the stupid and arrogant AI that forced me to go to war.

                            I'm glad to see that the AI won't be permanetly "terrorists", like in SMAC.
                            Go play ctp 2. You can have my copy.

                            That ai has gotta be the stupidest of any civ game. It never really did anything, never attacked. So you could just go in a corner and build all you wanted. That's really boring. Personally, I want an ai that is interesting, as in it can do a variety of things. It should be possible to have a lasting alliance with another civ. At the same time, civs should backstab at significant points and should be able to make a good invasions. In civ 2, I was always a pure builder, but I loved it when the ai was threatening to capture one of my cities by backstabbing me.

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                            • #74
                              Nothing wrong with being crazy

                              Bump that scientific notation exponent up a notch, will ya?

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                              • #75
                                Originally posted by Tjoepie
                                Please don't start a thread if you don't care for other opignons!
                                Opignons? Aren't they those tasty little french mushrooms?

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