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The game seems to have a bias towards nerdy "relatively peaceful builders"

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  • #16
    Firstly, the Road Rule:
    I really hate to say this, but i agree with you There should be some bonus for using roads, like the mentioned 1/2 movement points idea. I am glad that railroad bonuses for invaders is gone tho.

    Spaceship launch:
    Get them while they are still on the ground!!

    MP:
    Im gonna reserve judgement on that until Firaxis says something about it... and even then i wont care, dont play MP much

    Culture:
    Definately a good thing. No more will your Indian allies build a city right in the middle of your empire, forcing you to destroy it and the rest of their civilization... on second thoughts
    If an enemy cities culture threatens your scummy cities, That is what your troops are for. Crush it!!

    Buildings:
    ICS need only 1 culture producing building to expand their border 1 square out, allowing them to access a resource.

    ZOC:
    Some units dont have a Zone of Control. If you want to control an area, Build the ones that Do have a ZOC!!

    And finally, there is army combat, just not as much as (i believe was in) CTP.
    Last edited by Skanky Burns; September 25, 2001, 00:13.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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    • #17
      Originally posted by monkspider
      Wow, you're diety level! You are the only person I have ever seen anyone here to reach that level. I was going to challenge the whole "nerdy peaceful builder" remark, but as you are an omnipotent diety perhaps you know things better than I.
      Nah, he is just a prolific spammer

      AH, most of your complaints basically go against the List. I mean, you would throw out literally every single change introduced since Civ2, leaving Civ 2.1 with a tad better graphics...

      Personally, I really enjoy a bit of a peaceful building. Plus, all those rules might be offset by some simple additional rule that enables fun and intense wars. We won't know until Civ3 ships....

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      • #18
        Well, Sid never wanted Civ to be a warmonger game alone...he wanted peaceful tactics to be equally rewarding, etc. One has to wonder, however, if the pendulum might not be swinging too far in the other direction? One thing that worries me most is the pacing of the game...indications are things will be much slower out of the gate. Compound this with the apparently more difficult ability to go on the offense, and you could really have a game that drags.

        Again, this is why I am waiting until March or April to decide.
        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

        "Yin": Your friendly, neighborhood negative cosmic force.

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        • #19
          Damn newbies

          Originally posted by LaRusso


          Nah, he is just a prolific spammer
          Check the credits on the Civ III lists smart arse. Some of us were here before you were ever heard of. Then we left it to kiddies like you and see the results
          Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

          Look, I just don't anymore, okay?

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          • #20
            Re: Damn newbies

            Originally posted by Alexander's Horse


            Check the credits on the Civ III lists smart arse. Some of us were here before you were ever heard of. Then we left it to kiddies like you and see the results
            I had another login, did not use it for 6 months, had my puter replaced and could not remember the password. And yes, I bow down to your post count

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            • #21
              Firstly, the ridiculous new rule that invaders cannot use roads. WTF?
              - Roads are the most heavily defended structures during a war. I can't really see an invading army taking the Intercity train, departing at 10:46 and the defenders just waiting nervously in the cities. Why would you be able to use an enemy's infrastructure?

              Secondly, you can't destroy spaceships after launch - that was always fun
              - Fun and unrealistic. You think a spaceship would be remote-controlled from Earth? As we may remember from SMAC, they lost contact, so whatever happens on Earth would not affect the spaceship.

              Thirdly, the strongly rumoured lack of multiplayer - what a joke
              - As long as they include it later. We'll all be able to rehearse and get used to the new rules, before humiliating ourselves online

              Fourthly, the use of culture to define borders, what are troops for?
              - If OBL was to not just attack NY, but conqeur it, would all New Yorkers automatically become Saudis, Afghans or whatever? No, they're Americans, and they would be pissed off.

              Fifthly, that fact you MUST build improvements to expand your empire (tell that to the Mongols!), so much for ICS
              - What do they say, Build an Empire to Stand the Test of Time. How long did the Mongols last?

              Sixthly, the fact that some units, in fact mostly defenders, won't have a zone of control (tell that to the spartans!)
              - I have a phalanx on a hill. An enemy chariot passes through the valley below. My phalanx is useless. Different if it's a bombarding unit.

              I think Firaxis is a bunch of peacenicks
              - As much as the world has been at war, peace is the default state of things. I find it rather silly that anyone can go to war with anyone whenever, just because they feel like it. It may have been like that in the old days, but not now. I think Firaxis is great!

              And stacked combat seems to be out as well
              - Now, that would be a shame! I could back you on that.
              To be one with the Universe is to be very lonely - John Doe - Datalinks

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              • #22
                I might as well throw in my 2 cents worth on a couple of points.

                4. Historically troops can establish a boarder, they can even attempt to maintain one, but without cultural similarity or whatever you want to call it, they will ultimately fail to maintain it just about every time. There are numerous examples of this, not just the Mongols in China. Here are a couple that come to my mind.

                Alexander the Great created a vast empire by force of his armies, and it collapsed within years of his death.

                English rule in Ireland. Almost a classic example of this. The cultural differences between Catholic Ireland and Protestant England were so great that the only way that England could maintain its rule was by force of arms. And you can see the bloody results of those policies in the British Isles even today.

                A boarder based on a cultural value is better then something defined by troop positions, and at least as good as the system used in SMAC which was just based on city position.

                6. Some units just plain should not have a zone of control. You have to keep in mind that the squares in the game represent rather large amounts of space. A zone of control is a representation of the ability of a unit to project its power. For most of history, this meant the ability of the unit to move swiftly and still be able to attack at the end of the movement.

                A fortified phalanx should not have a zone of control because it has no way to project power. A cavalry unit should have a small zone of control because it does have some ability to move larger distances at some speed and still attack.

                In an example of modern units, an aircraft carrier should have a fairly large zone of control because it really represents a carrier battlegroup. And within the striking range of the air arm of a carrier battlegroup, nothing exists on the water or in the air without the knowledge and permission of the carrier. A submarine, on the other hand, really should not have a zone of control. With the exception of the strategic arms of a ballestic missle sub, their striking range has always been severly limited, and their ability to project power essentially nullified by the operational doctrine of constant stealth. If you don't know the sub is out there, it may be able to hurt you, but unless it attacks it can not affect your operations without surrendering its advantage of stealth. If you don't know the carrier battlegroup is out there, you might as well be dead.

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                • #23
                  Hear, hear, Earthling7!

                  Everything mentioned in this thread is going to make the game more interesting IMO..

                  Let's wait for the game before we claim that it is too peaceful. I'm sure some interesting military tactics will be available.. It just makes it slightly more of a challenge for those with militaristic tendancies, which is more fun, right?

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                  • #24
                    Originally posted by Skanky Burns
                    Spaceship launch:
                    Get them while they are still on the ground!!
                    Will the other players be able to attack a partially constructed spaceship before launch?

                    If not, how can you stop it, apart from capturing their entire empire?

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                    • #25
                      The game seems to have a bias towards agressive "warmongers"

                      Firstly, bringing back the ability to raze cities to the ground after conquest. WTF?

                      Secondly, you can capture and enslave enemy units that have a zero defense.

                      Thirdly, the strongly rumoured lack of multiplayer - what a joke (sorry, but what's this have to do with warmongering vs. peaceful play?)

                      Fourthly, Smart Weapons: Allows you to pick an improvement to destroy when attacking

                      Fifthly, that fact you can switch to a wartime economy and pay HALF to build military improvements and units

                      Sixthly, Battleships can bombard once for every point of movement they have (4 movement points)

                      I think Firaxis is a bunch of warmongering terrorists and should be targeted by the US government.

                      And stacked combat seems to be in as well
                      "Stuie has the right idea" - Japher
                      "I trust Stuie and all involved." - SlowwHand
                      "Stuie is right...." - Guynemer

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                      • #26
                        Auwch,seems like both sides are improved,peace and war.

                        Shade
                        ex-president of Apolytonia former King of the Apolytonian Imperium
                        "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                        shameless plug to my site:home of Civ:Imperia(WIP)

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                        • #27
                          Originally posted by fluffy
                          Will the other players be able to attack a partially constructed spaceship before launch?
                          Im pretty sure that taking their capital would destroy their spaceship.

                          Just had a flash of inspiration They would probably be building the spaceship in the city with the Apollo Project small wonder, so taking that city out would prevent them from launching. But this is just speculation.
                          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                          • #28
                            A better Game all Round

                            ........seems like both sides are improved,peace and war.
                            ... Seems to me, Fraxis have designed a more rounded, more improved Civtastic game.

                            Can't wait to play - - - - if my wife will let me
                            tis better to be thought stupid, than to open your mouth and remove all doubt.

                            6 years lurking, 5 minutes posting

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                            • #29
                              Since a vast majority seem to play "hybrid", not to be a total warmonger exterminator nor a pink peacemaker, I think the new rules applied in Civ3 are in a good way to satisfy the most. All kinds of gameplay styles should be...highly playable considering the customizable options.
                              The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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                              • #30
                                another advantage for warmongers... you can probably use smart weapons to take out enemy spaceships without even taking ths city!
                                And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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