I am 33 years old. I pirated games until I was about 18 or so, and these games were for the Commodore 64. Throughout college and some time after, I stopped playing computer games until I was about 26 or so.
The point I'm making is that I can easily afford games now and there is no point for me to pirating games, but I couldn't even if I wanted to because I have a slow internet connection. When I was young, however, I had as much guilt pirating games as I did recording music. There was a computer programmer in my dorm who lived across the hall who told me once about how it was wrong to copy software but I just gave him a "what the hell?" look.
My theory is that those who mostly pirate games are those who are young and don't have much money. And as much as you try to convince them that it's wrong, it will fall on deaf ears. It is easy to rationalize what you are doing when you don't have money.
Don't misunderstand, pirating is a bad thing and hurts both the developers and the customers who then have to pay more for games and also deal with the hassle of copy-protection. But do you think all of this lecturing and preaching is going to do any good?
Pirating, just like recording music, and now the switch from Napster to Kazaa/Morpheus, will always exist and there isn't much you can do about it.
On the other hand, to the person who argued that he wants to test games, by from EB if you have one nearby. They allow you to return games. I'm glad because I would otherwise have been stuck with the really horrendous Black and White which I returned the next day after I bought it.
Also, I object to the argument you shouldn't pirate because it's *against the law*. This is silly. Do you have believe all laws should blindly be followed? How many people actually follow the speed limit? Do you think all the laws in oppressive nations such as China or muslim countries are right, no questions asked? The argument that you shouldn't pirate should be because it hurts developers and other customers, and that you are stealing from them. Not because it's against the law.
The point I'm making is that I can easily afford games now and there is no point for me to pirating games, but I couldn't even if I wanted to because I have a slow internet connection. When I was young, however, I had as much guilt pirating games as I did recording music. There was a computer programmer in my dorm who lived across the hall who told me once about how it was wrong to copy software but I just gave him a "what the hell?" look.
My theory is that those who mostly pirate games are those who are young and don't have much money. And as much as you try to convince them that it's wrong, it will fall on deaf ears. It is easy to rationalize what you are doing when you don't have money.
Don't misunderstand, pirating is a bad thing and hurts both the developers and the customers who then have to pay more for games and also deal with the hassle of copy-protection. But do you think all of this lecturing and preaching is going to do any good?
Pirating, just like recording music, and now the switch from Napster to Kazaa/Morpheus, will always exist and there isn't much you can do about it.
On the other hand, to the person who argued that he wants to test games, by from EB if you have one nearby. They allow you to return games. I'm glad because I would otherwise have been stuck with the really horrendous Black and White which I returned the next day after I bought it.
Also, I object to the argument you shouldn't pirate because it's *against the law*. This is silly. Do you have believe all laws should blindly be followed? How many people actually follow the speed limit? Do you think all the laws in oppressive nations such as China or muslim countries are right, no questions asked? The argument that you shouldn't pirate should be because it hurts developers and other customers, and that you are stealing from them. Not because it's against the law.
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