I say leave it as it is. Ralf wants to make it harder, Asmodean wants everything to be easier. Why don't we just all meet half way and CHANGE NOTHING. Thank you.
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Blackened map - can it be done better?
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Civs should be more willing to trade maps, and not be able to recover maps so quickly.
What about three map types
Surface
Cities
Units
you should be able to trade information about each separately, or combinations of them. For example, you want to show someone the land you've discovered, but not the huge cities that you've built there. Trade Surface maps.
You want to show where cities are, but you don't want them to see what the land looks like. Trade city maps.
Unit maps can be shared by allies during war against a common foe. Etc."Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
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CivII beat you to it, orange. In multiplayer there is a human option (AI was too dumb, I guess) to trade three types of maps: land; cities and land; and units, cities, and land. In other words about the same thing you suggested. Of course it would be kind of odd to just show your cities. Revealing the land around them won't give a potential enemy that much of an advantage."I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
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Originally posted by Ralf
In civ-games you can uncover black squares unrealistically fast with some early self-supporting in-the-middle-of-nowhere warrior-units. They way I look at it, all units except the explorer-unit (with or without a ship) should have a limited (but still reasonable) black-square uncover-ability. Any suggestions?
Along the same veins I suggested a few months ago that, before Mapmaking is discovered, maps aren't permanent. They slowly change shape - the further away from your own civ the faster the changes are.
Merchant Prince does the best job with the map.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Re Columbus knowledge of New World.
Whalers from Portugal processed their catch (primarily small menkes (sp) ) off the coast of Labrador during the early 15th century.
Columbus had made trip to Lisbon before starting his efforts to sell his project,and talked to seamen so he probably knew the land existed.
Columbus was telling everybody that the Indies was 3000 mi to the West (and 5000 mi over land to the East). All learned men since the time of Caesar knew the Earth was round and had circum of 25,000 mi (geometry of solar angle along the Nile).
Thus there was no question of Flat Earth, just a point that what Columbus proposed was impossible (and still is!!). He was just lucky to have been mistaken on targets and not run out of water.
The Flat Earth and Isabella's jewels were inventions of US writers in the 1890s.
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Originally posted by isaac brock
In response to the subject "Blackened map - can it be done better?" Sir Isaac Brock has prepared this very important and unexpected response:
No.
But still I don't agree. I didn't exactly go for an easier game, allthough I agree it would make it so. I went for realism, and I just happen to think that the game would be made more realistic this way.
Let's say that it could be done this way: In civ3 you get culture points. The larger a culture, the greater the extent of said cultures interaction with the outside world. Now, I have always resented the notion, that the only inhabitants of your civ that actually get to see the world, are the units that you send out. Off course there are scholars, adventurors, merchants and all kinds of other persons that travel the world, and do so frequently. Furthermore a great culture is visited by people from all corners off the world. Just think of Marco Polo going to China in the thirteenth century, in a time where such journeys were almost unheard of. I think a system could be devised under which your visible map would expand, the more culture points you had amassed.
Another point, albeit a small one: I am from Denmark. I think I can safely say that in the year 1400 no Dane had ever been in China. However to deduct from that, that in the year 1400 the King, and the ministers of Denmark had absolutely no idea where China was, is absurd. Off course they knew. Maybe not exactly where, but they certainly knew direction, Sea-routes and even approximate distance.
I rest my case
AsmodeanIm not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
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Naaaah, he stole it from Robert Jordan's Rand-Land series
Don't deny it AsmodeanI never know their names, But i smile just the same
New faces...Strange places,
Most everything i see, Becomes a blur to me
-Grandaddy, "The Final Push to the Sum"
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Originally posted by Christantine The Great
CivII beat you to it, orange. In multiplayer there is a human option (AI was too dumb, I guess) to trade three types of maps: land; cities and land; and units, cities, and land. In other words about the same thing you suggested. Of course it would be kind of odd to just show your cities. Revealing the land around them won't give a potential enemy that much of an advantage."Chegitz, still angry about the fall of the Soviet Union in 1991?
You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez
"I was hoping for a Communist utopia that would last forever." - Imran Siddiqui
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Originally posted by MacTBone
Naaaah, he stole it from Robert Jordan's Rand-Land series
Don't deny it Asmodean
AsmodeanIm not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark
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I think the existing system is the best way of doing it, I couldn't envisage another way to do the exploration thing effectively. However what should be done is to make it impossible to determine where in the world you are until you have discovered, for example, the polar regions and can only assess things relative to one another in your known world. Once you have discovered the poles you can pinpoint yourself accurately. Basically what I mean is that you could not determine where in the world you are by looking at the mini map which will locate you at a point in the world; it should automatically be in the middle...Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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Originally posted by Provost Harrison
Basically what I mean is that you could not determine where in the world you are by looking at the mini map which will locate you at a point in the world; it should automatically be in the middle...Civ 2 gave us too much info that we shouldnt have had right at the start.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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